ArticleJournal of medical systems2017
Analysis of Biosignals During Immersion in Computer Games.
Article in Journal of medical systems, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
13 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Cardiology and Neurophysiological Stimulation of Internet Gaming Disorders: A Systematic Review.Current cardiology reviews · 2024Pooled it
- Health Consequences of Intensive E-Gaming: A Systematic Review.International journal of environmental research and public health · 2023Pooled it
- The acute effects of esports on heart rate variability: a systematic review and meta-analysis.Frontiers in physiology · 2026Article
- Article
- Changes in heart rate variability induced by E-sports activities.Frontiers in physiology · 2025Article
- Heartbeats and high scores: esports triggers cardiovascular and autonomic stress response.Frontiers in sports and active living · 2024Article
- Altered Heart Rate Variability During Mobile Game Playing and Watching Self-Mobile Gaming in Individuals with Problematic Mobile Game Use: Implications for Cardiac Health.Psychology research and behavior management · 2024Article
- Heart Rate Variability during Online Video Game Playing in Habitual Gamers: Effects of Internet Addiction Scale, Ranking Score and Gaming Performance.Brain sciences · 2023Article
- Article
- Acute Effects of Esports on the Cardiovascular System and Energy Expenditure in Amateur Esports Players.Frontiers in sports and active living · 2022Article
- Emotion Recognition Using Electrodermal Activity Signals and Multiscale Deep Convolutional Neural Network.Journal of medical systems · 2021Article
- Cruciate ligament healing and injury prevention in the age of regenerative medicine and technostress: homeostasis revisited.Knee surgery, sports traumatology, arthroscopy : official journal of the ESSKA · 2020Review
- Functional network integration and attention skills in young children.Developmental cognitive neuroscience · 2018Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
Abstract
The number of computer game users is increasing as computers and various IT devices in connection with the Internet are commonplace in all ages. In this research, in order to find the relevance of behavioral activity and its associated biosignal, biosignal changes before and after as well as during computer games were measured and analyzed for 31 subjects. For this purpose, a device to measure electrocardiogram, photoplethysmogram and skin temperature was developed such that the effect of motion artifacts could be minimized. The device was made wearable for convenient measurement. The game selected for the experiments was League of Legends™. Analysis on the pulse transit time, heart rate variability and skin temperature showed increased sympathetic nerve activities during computer game, while the parasympathetic nerves became less active. Interestingly, the sympathetic predominance group showed less change in the heart rate variability as compared to the normal group. The results can be valuable for studying internet gaming disorder.
Indexed as
Identifiers
29159698What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.