Evidence map›Paper›PMID 29138411›Full record

ArticleScientific reports2017

Divide-and-conquer Tournament on Social Networks.

Jiasheng Wang, Yichao Zhang, Jihong Guan, Shuigeng Zhou

Abstract read
In one paragraph

Article in Scientific reports, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

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2 · The registry

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3 · Its place in the literature

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0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

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5 · Who and what money

Authors and funding

4 authors.

Jiasheng WangDepartment of Computer Science and Technology, Tongji University, 4800 Cao'an Road, Shanghai, 201804, China.
Yichao ZhangDepartment of Computer Science and Technology, Tongji University, 4800 Cao'an Road, Shanghai, 201804, China. yichaozhang@tongji.edu.cn.
Jihong GuanDepartment of Computer Science and Technology, Tongji University, 4800 Cao'an Road, Shanghai, 201804, China.
Shuigeng ZhouSchool of Computer Science, Fudan University, 220 Handan Road, Shanghai, 200433, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In social gaming networks, previous studies extensively investigated the influence of a variety of strategies on reciprocal behaviors in the prisoner's dilemma game. The studied frameworks range from the case that an individual uniformly cooperates or defects with all social contacts, to the recently reported divide-and-conquer games, where an individual can choose a particular move to play with each neighbor. In this paper, we investigate a divide-and-conquer tournament among 14 well-known strategies on social gaming networks. In the tournament, an individual's fitness is measured by accumulated and average payoff aggregated for a certain number of rounds. On the base of their fitness, the evolution of the population follows a local learning mechanism. Our observation indicates that the distribution of individuals adopting a strategy in degree ranking fundamentally changes the frequency of the strategy. In the divide-and-conquer gaming networks, our result suggests that the connectivity in social networks and strategy are two key factors that govern the evolution of the population.

Indexed as

Games, ExperimentalGame TheorySocial NetworkingCooperative BehaviorHumansInterpersonal RelationsLearning

Identifiers

PMID29138411
PMCPMC5686164

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.