ArticleScientific reports2017
Divide-and-conquer Tournament on Social Networks.
Article in Scientific reports, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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4 authors.
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Abstract
In social gaming networks, previous studies extensively investigated the influence of a variety of strategies on reciprocal behaviors in the prisoner's dilemma game. The studied frameworks range from the case that an individual uniformly cooperates or defects with all social contacts, to the recently reported divide-and-conquer games, where an individual can choose a particular move to play with each neighbor. In this paper, we investigate a divide-and-conquer tournament among 14 well-known strategies on social gaming networks. In the tournament, an individual's fitness is measured by accumulated and average payoff aggregated for a certain number of rounds. On the base of their fitness, the evolution of the population follows a local learning mechanism. Our observation indicates that the distribution of individuals adopting a strategy in degree ranking fundamentally changes the frequency of the strategy. In the divide-and-conquer gaming networks, our result suggests that the connectivity in social networks and strategy are two key factors that govern the evolution of the population.
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