ArticleJournal of behavioral addictions2017
Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
Article in Journal of behavioral addictions, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 38 papers.
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Who cites it
38 citing papers in PubMed.
- A Novel Cue-Induced Abdominal Reaction Analysis for Internet Gaming Disorder.Journal of medical systems · 2019Trial
- Problematic Online Gaming and Gambling Among First-Year University Students: Identification of Profiles and Psychological Vulnerabilities.Journal of gambling studies · 2026Article
- Article
- The tolerance-related psychology and dynamic activity in the peripheral nervous system of Internet gaming disorder during playing online games.Biomedical engineering online · 2025Article
- Gaming time and impulsivity as independent yet complementary predictors of gaming disorder risk.Scientific reports · 2025Article
- Physiological Regularity and Synchrony in Individuals with Gaming Disorder.Entropy (Basel, Switzerland) · 2024Article
- Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game Usage.Healthcare (Basel, Switzerland) · 2024Article
- Neural correlates of model-based behavior in internet gaming disorder and alcohol use disorder.Journal of behavioral addictions · 2024Article
- Reconsidering item response categories in gaming disorder symptoms measurement.Journal of behavioral addictions · 2023Article
- Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review.Journal of behavioral addictions · 2023Article
- A New Short Version of Internet Gaming Disorder-20: An Exploratory Structural Equation Modeling.Clinical neuropsychiatry · 2023Article
- Gamers' and non-gamers' perspectives on the development of problematic video game play.Current psychology (New Brunswick, N.J.) · 2023Article
- Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues: a deep learning approach.Frontiers in psychiatry · 2023Article
- Withdrawal and tolerance as related to compulsive sexual behavior disorder and problematic pornography use - Preregistered study based on a nationally representative sample in Poland.Journal of behavioral addictions · 2022Article
- Compulsive Sexual Behavior Disorder should not be classified by solely relying on component/symptomatic features •.Journal of behavioral addictions · 2022Article
- Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study.JMIR serious games · 2022Article
- The Bergen Facebook Addiction Scale: its psychometric properties and invariance among women with eating disorders.BMC women's health · 2022Article
- The Nine-Item Internet Gaming Disorder Scale (IGDS9-SF): Its Psychometric Properties among Sri Lankan Students and Measurement Invariance across Sri Lanka, Turkey, Australia, and the USA.Healthcare (Basel, Switzerland) · 2022Article
- Abnormal psychological performance as potential marker for high risk of internet gaming disorder: An eye-tracking study and support vector machine analysis.Frontiers in psychology · 2022Article
- Impulsivity, Self-control, Interpersonal Influences, and Maladaptive Cognitions as Factors of Internet Gaming Disorder Among Adolescents in China: Cross-sectional Mediation Study.Journal of medical Internet research · 2021Article
Corrections and comments
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background and aims The criterion of tolerance in DSM-5 Internet gaming disorder (IGD) refers to a need for increasing time spent gaming. However, this focus on "need for gaming time" may overlook some of the broader motivations, outcomes, or effects of gaming that underlie excessive play. This study aimed to explore regular and problematic gamers' experiences and perceptions of tolerance in IGD. Methods An online survey of 630 adult gamers yielded 1,417 text responses to open-ended questions. A thematic analysis of 23,373 words was conducted to extract dominant themes. Results Participants reported that they increasingly desired game items, status, or story progress as they became more involved or invested in games. As players develop higher standards of play in games, an increasing number of potential reward outcomes may have diminishing mood-modifying effects. None of the participants, including those with self-reported IGD, explicitly referred to a need for increasing time spent gaming. Discussion and conclusions These results suggest that players may be motivated by preferences for specific goals or reinforcers in games rather than wanting an amount of time spent gaming. Thus, problematic gaming may involve a need for completion of increasingly intricate, time-consuming, or difficult goals to achieve satisfaction and/or reduce fears of missing out. Further research is needed to determine whether these cognitive and motivational factors related to gaming stimuli should extend or replace the concept of tolerance in IGD or be considered as separate but related processes in disordered gaming.
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