ArticleJournal of behavioral addictions2017
Established risk factors for addiction fail to discriminate between healthy gamers and gamers endorsing DSM-5 Internet gaming disorder.
Article in Journal of behavioral addictions, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 40 papers.
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Who cites it
40 citing papers in PubMed.
- Ecological momentary assessment in internet gaming disorder - Interactions between stress, negative emotions, craving and gaming behavior.Journal of behavioral addictions · 2026Article
- Sex Difference in Brain Responses During Short Abstinence in People With Internet Gaming Disorder.Addiction biology · 2026Article
- Prevalence of Internet gaming disorder, and its association with aggression, impulsivity and suicide ideation among university students.BMC psychology · 2026Article
- Article
- Food addiction in behavioral addictions: a network approach.Frontiers in psychology · 2026Article
- Gaming disorder in the ICD-11: the state of the game.BMC psychiatry · 2025Review
- The Mediation Role of Emotional Symptoms Between Impulsivity Traits and Problematic Gaming Behavior in Adolescents.Journal of adolescence · 2025Article
- Longitudinal Network Associations Between Symptoms of Problematic Gaming and Generalized and Social Anxiety Among Adolescents.Research on child and adolescent psychopathology · 2025Article
- Trajectory of internet gaming disorder among Chinese adolescents: Course, predictors, and long-term mental health outcomes.Journal of behavioral addictions · 2025Article
- Exploring Food Addiction Across Several Behavioral Addictions: Analysis of Clinical Relevance.Nutrients · 2025Article
- Features related to the presence of internet gaming disorder and their impact on the treatment outcomes.Journal of behavioral addictions · 2025Article
- Gaming time and impulsivity as independent yet complementary predictors of gaming disorder risk.Scientific reports · 2025Article
- Assessment of Attentional Bias in Internet Gaming Disorder Using the Addiction Stroop Task and Event-Related Potentials.Addiction & health · 2025Article
- Ten years of research on the treatments of internet gaming disorder: A scoping review and directions for future research.Journal of behavioral addictions · 2024Article
- Article
- A latent profile approach for classifying internet gamers based on motives for online gaming.Journal of behavioral addictions · 2023Article
- Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales.Assessment · 2023Article
- Gamers' and non-gamers' perspectives on the development of problematic video game play.Current psychology (New Brunswick, N.J.) · 2023Article
- Case report for an internet- and mobile-based intervention for internet use disorder.Frontiers in psychiatry · 2023Article
- Development of a Novel Method of Assessing Potential Loss of Control in Internet Gaming Disorder.Technology, mind, and behavior · 2023Article
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6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background and aims The DSM-5 includes criteria for diagnosing Internet gaming disorder (IGD) that are adapted from substance abuse and widely used in research and clinical contexts, although evidence supporting their validity remains scarce. This study compared online gamers who do or do not endorse IGD criteria regarding self-control-related abilities (impulsivity, inhibitory control, and decision-making), considered the hallmarks of addictive behaviors. Method A double approach was adopted to distinguish pathological from recreational gamers: The first is the classic DSM-5 approach (≥5 criteria required to endorse the IGD diagnosis), and the second consists in using latent class analysis (LCA) for IGD criteria to distinguish gamers' subgroups. We computed comparisons separately for each approach. Ninety-seven volunteer gamers from the community were recruited. Self-reported questionnaires were used to measure demographic- and game-related characteristics, problematic online gaming (with the Problematic Online Gaming Questionnaire), impulsivity (with the UPPS-P Impulsive Behavior Scale), and depression (with the Beck Depression Inventory-II). Experimental tasks were used to measure inhibitory control (Hybrid-Stop Task) and decision-making abilities (Game of Dice Task). Results Thirty-two participants met IGD criteria (33% of the sample), whereas LCA identified two groups of gamers [pathological (35%) and recreational]. Comparisons that used both approaches (DSM-5 and LCA) failed to identify significant differences regarding all constructs except for variables related to actual or problematic gaming behaviors. Discussion The validity of IGD criteria is questioned, mostly with respect to their relevance in distinguishing high engagement from pathological involvement in video games.
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