Evidence map›Paper›PMID 29130328›Full record

ArticleJournal of behavioral addictions2017

Established risk factors for addiction fail to discriminate between healthy gamers and gamers endorsing DSM-5 Internet gaming disorder.

Jory Deleuze, Filip Nuyens, Lucien Rochat, Stéphane Rothen, Pierre Maurage, Joël Billieux

Abstract read
In one paragraph

Article in Journal of behavioral addictions, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 40 papers.

0numbers the graph read from it
0cells of the map it votes in
40citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

40 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Jory Deleuze1 Laboratory for Experimental Psychopathology (LEP), Psychological Science Research Institute, Université catholique de Louvain , Louvain-la-Neuve, Belgium.
Filip Nuyens1 Laboratory for Experimental Psychopathology (LEP), Psychological Science Research Institute, Université catholique de Louvain , Louvain-la-Neuve, Belgium.
Lucien Rochat3 Cognitive Psychopathology and Neuropsychology Unit, University of Geneva , Geneva, Switzerland.
Stéphane Rothen4 Addictology Division, Department of Mental Health and Psychiatry, Geneva University Hospitals , Geneva, Switzerland.
Pierre Maurage1 Laboratory for Experimental Psychopathology (LEP), Psychological Science Research Institute, Université catholique de Louvain , Louvain-la-Neuve, Belgium.
Joël Billieux1 Laboratory for Experimental Psychopathology (LEP), Psychological Science Research Institute, Université catholique de Louvain , Louvain-la-Neuve, Belgium.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background and aims The DSM-5 includes criteria for diagnosing Internet gaming disorder (IGD) that are adapted from substance abuse and widely used in research and clinical contexts, although evidence supporting their validity remains scarce. This study compared online gamers who do or do not endorse IGD criteria regarding self-control-related abilities (impulsivity, inhibitory control, and decision-making), considered the hallmarks of addictive behaviors. Method A double approach was adopted to distinguish pathological from recreational gamers: The first is the classic DSM-5 approach (≥5 criteria required to endorse the IGD diagnosis), and the second consists in using latent class analysis (LCA) for IGD criteria to distinguish gamers' subgroups. We computed comparisons separately for each approach. Ninety-seven volunteer gamers from the community were recruited. Self-reported questionnaires were used to measure demographic- and game-related characteristics, problematic online gaming (with the Problematic Online Gaming Questionnaire), impulsivity (with the UPPS-P Impulsive Behavior Scale), and depression (with the Beck Depression Inventory-II). Experimental tasks were used to measure inhibitory control (Hybrid-Stop Task) and decision-making abilities (Game of Dice Task). Results Thirty-two participants met IGD criteria (33% of the sample), whereas LCA identified two groups of gamers [pathological (35%) and recreational]. Comparisons that used both approaches (DSM-5 and LCA) failed to identify significant differences regarding all constructs except for variables related to actual or problematic gaming behaviors. Discussion The validity of IGD criteria is questioned, mostly with respect to their relevance in distinguishing high engagement from pathological involvement in video games.

Indexed as

InternetRecreationVideo GamesAdolescentAdultBehavior, AddictiveCase-Control StudiesDecision MakingDepressionDiagnostic and Statistical Manual of Mental DisordersFemaleHumansImpulsive BehaviorInhibition, PsychologicalMaleReproducibility of Resultsdecision-makingDSM-5impulsivityinhibitory controlInternet gaming disorder

Identifiers

PMID29130328
PMCPMC6034950

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LicenceCC BY-NC
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.