Evidence map›Paper›PMID 29129013›Full record

ArticleScience and engineering ethics2019

'Blue Whale Challenge': A Game or Crime?

Richa Mukhra, Neha Baryah, Kewal Krishan, Tanuj Kanchan

Abstract readLetter
PubMed Publisher
In one paragraph

Article in Science and engineering ethics, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
13citing papers in PubMed, 1 pooled it
8.4field-weighted citation impact, top 2% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

13 citing papers in PubMed, 1 synthesis or guideline pooled it, 78 citations in OpenAlex.

  1. Impacts of technology on children's health: a systematic review.Revista paulista de pediatria : orgao oficial da Sociedade de Pediatria de Sao Paulo · 2022
    Pooled it
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  11. Internet for child mental health: Boon or bane.Journal of postgraduate medicine
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors at 2 institutions in 1 country.

Richa MukhraDepartment of Anthropology, (Centre for Advanced Studies in Anthropology), Panjab University, Chandigarh, 160 014, India.
Neha BaryahDepartment of Anthropology, (Centre for Advanced Studies in Anthropology), Panjab University, Chandigarh, 160 014, India.
Kewal KrishanDepartment of Anthropology, (Centre for Advanced Studies in Anthropology), Panjab University, Chandigarh, 160 014, India. gargkk@yahoo.com.ORCID http://orcid.org/0000-0001-5321-0958
Tanuj KanchanDepartment of Forensic Medicine and Toxicology, All India Institute of Medical Sciences, Jodhpur, India.
Panjab University · INAll India Institute of Medical Sciences Jodhpur · IN

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

A bewildering range of games are emerging every other day with newer elements of fun and entertainment to woo youngsters. Games are meant to reduce stress and enhance the cognitive development of children as well as adults. Teenagers are always curious to indulge in newer games; and e-gaming is one such platform providing an easy access and quicker means of entertainment. The particular game challenge which has taken the world by storm is the dangerous "Blue Whale Challenge" often involving vulnerable teenagers. The Blue Whale Challenge is neither an application nor internet based game but the users get a link through social media chat groups to enter this "deadly" challenge game. This probably is the only game where the participant has to end his/her life to complete the game. The innocent teenagers are being targeted based on their depressed psychology and are coercively isolated from their social milieux on the pretext of keeping the challenges confidential. To add to the woes, no option is offered to quit the challenge even if the contender is unable to complete the challenge. Blue Whale Challenge in its sheer form could be seen as an illegal, unethical and inhumane endeavor in our present society. The present communication discusses the severe effects of the game on teenagers, the ethical concerns involved and the preventive measures necessary to curb it.

Indexed as

CoercionCrimeDepressionSocial MediaSuicideVideo GamesAdolescentAdolescent BehaviorAdolescent DevelopmentAnimalsBalaenopteraChildConfidentialityHumansSelf-Injurious BehaviorSocial IsolationE-gamingEntertainmentEthicsFearParental concernPsychologySuicidesTechnologyTeenagers

Identifiers

PMID29129013
OpenAlexW2767227069

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.