ArticleFrontiers in psychology2017
Avoidance of Novelty Contributes to the Uncanny Valley.
Article in Frontiers in psychology, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.
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Who cites it
7 citing papers in PubMed.
- Assessing the Effect of Artificial Intelligence Anxiety on Turnover Intention: The Mediating Role of Quiet Quitting in Turkish Small and Medium Enterprises.Behavioral sciences (Basel, Switzerland) · 2025Article
- Familiarity, orientation, and realism increase face uncanniness by sensitizing to facial distortions.Journal of vision · 2022Article
- Novelty Experience in Prolonged Interaction: A Qualitative Study of Socially-Isolated College Students' In-Home Use of a Robot Companion Animal.Frontiers in robotics and AI · 2022Article
- The deviation-from-familiarity effect: Expertise increases uncanniness of deviating exemplars.PloS one · 2022Article
- Creepy cats and strange high houses: Support for configural processing in testing predictions of nine uncanny valley theories.Journal of vision · 2021Article
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Authors and funding
3 authors.
Funding
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Abstract
A hypothesis suggests that objects with a high degree of visual similarity to real humans trigger negative impressions (i.e., the uncanny valley). Previous studies have suggested that difficulty in object categorization elicits negative emotional reactions to enable the avoidance of potential threats. The present study further investigated this categorization-difficulty hypothesis. In an experiment, observers categorized morphed images of photographs and human doll faces as "photograph" or "doll" and evaluated the perceived eeriness of the images. Additionally, we asked the observers to answer questionnaires on behavioral inhibition systems (BIS). The results indicated that individual differences in the BIS score were associated with enhanced eeriness in the objects with a specific human likeness. These findings suggest that the tendency to avoid a potentially threatening novel experience contributes to promoting the perceived eeriness of objects with some degree of visual similarity to real humans.
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Registered trials
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