ReviewFrontiers in psychology2017
Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective.
Review in Frontiers in psychology, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 45 papers, 3 of them syntheses that pooled it.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
45 citing papers in PubMed, 3 syntheses or guidelines pooled it, 101 citations in OpenAlex.
- Mindfulness-based and mindfulness-informed interventions for internet use disorders in adolescents and young adults: A three-level random-effects meta-analysis.Journal of behavioral addictions · 2026Pooled it
- Prevention and Health Promotion Interventions for Young People in the Context of Digital Well-Being: Rapid Systematic Review.Journal of medical Internet research · 2024Pooled it
- Effects of exercise and psychological interventions on smartphone addiction among university students: A systematic review.Frontiers in psychology · 2022Pooled it
- Interactions of impulsivity, general executive functions, and specific inhibitory control explain symptoms of social-networks-use disorder: An experimental study.Scientific reports · 2020Trial
- A Novel Cue-Induced Abdominal Reaction Analysis for Internet Gaming Disorder.Journal of medical systems · 2019Trial
- Exploring College Students' AI Dependence in Human-AI Collaborative Creation: Development and Validation of the CC-PACE Model.Journal of Intelligence · 2026Article
- Big Five Traits and Facets, Internet Gaming Disorder, and Social Media Addiction.The International journal of social psychiatry · 2026Article
- The impact of internet addiction on depressive symptoms among college students: the chain mediating roles of psychological resilience and hope.Scientific reports · 2026Article
- The dual-path association between upward social comparison and short video addiction: parallel mediating roles of negative emotions and psychological resilience.Frontiers in psychology · 2026Article
- Cognitive-Behavioral and Psychodynamic Lenses on Adolescent Gaming Disorder Through AI-Generated Case Formulations: A Qualitative Analysis.The Psychiatric quarterly · 2025Article
- Decisional procrastination and problematic mobile phone use: the mediation of anxiety and the moderation of 2019-nCoV traumatic experience.BMC psychology · 2025Article
- Psychotherapy research for compulsive buying-shopping disorder: Quo vadis?Addictive behaviors reports · 2025Article
- Features related to the presence of internet gaming disorder and their impact on the treatment outcomes.Journal of behavioral addictions · 2025Article
- The prevalence of Internet addiction and its impact on undergraduates' mental health in Lagos state, Nigeria.Journal of public health in Africa · 2025Article
- Physiological Regularity and Synchrony in Individuals with Gaming Disorder.Entropy (Basel, Switzerland) · 2024Article
- Translation, transcultural adaptation, and convergent validity of the Arabic version of the Mukbang addiction scale.Journal of eating disorders · 2024Article
- Towards comprehending internet gaming disorder: evaluating the psychometric properties of the Polish adaptation of the Craving for Internet Gaming Scale.Postepy psychiatrii neurologii · 2024Article
- Using machine learning algorithms and techniques for defining the impact of affective temperament types, content search and activities on the internet on the development of problematic internet use in adolescents' population.Frontiers in public health · 2024Article
- Psychometric properties of the Problematic Online Gaming Questionnaire (POGQ) in a Moroccan sample of university students.BMC psychology · 2023Article
- The concept of recovery in gaming disorder: A scoping review.Journal of behavioral addictions · 2023Article
Corrections and comments
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Authors and funding
2 authors at 2 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Although, it is not yet officially recognized as a clinical entity which is diagnosable, Internet Gaming Disorder (IGD) has been included in section III for further study in the DSM-5 by the American Psychiatric Association (APA, 2013). This is important because there is increasing evidence that people of all ages, in particular teens and young adults, are facing very real and sometimes very severe consequences in daily life resulting from an addictive use of online games. This article summarizes general aspects of IGD including diagnostic criteria and arguments for the classification as an addictive disorder including evidence from neurobiological studies. Based on previous theoretical considerations and empirical findings, this paper examines the use of one recently proposed model, the Interaction of Person-Affect-Cognition-Execution (I-PACE) model, for inspiring future research and for developing new treatment protocols for IGD. The I-PACE model is a theoretical framework that explains symptoms of Internet addiction by looking at interactions between predisposing factors, moderators, and mediators in combination with reduced executive functioning and diminished decision making. Finally, the paper discusses how current treatment protocols focusing on Cognitive-Behavioral Therapy for Internet addiction (CBT-IA) fit with the processes hypothesized in the I-PACE model.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.