ArticleScientific reports2017
Real-time Acute Stress Facilitates Allocentric Spatial Processing in a Virtual Fire Disaster.
Article in Scientific reports, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 7 papers.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
7 citing papers in PubMed.
- Rethinking Naturalistic Movie Neuroimaging Through Film Form.Behavioral sciences (Basel, Switzerland) · 2026Review
- Impact of visual preferences for indoor green walls on emotion and brain activity of college students.Scientific reports · 2025Article
- The impact of virtual images of coastal landscape features on stress recovery based on EEG.Scientific reports · 2025Article
- How much time to figure out how to get where? Route planning and subjective stress under time pressure.PloS one · 2025Article
- Virtual Reality Experiments on Emotional Face Recognition Find No Evidence of Mood-Congruent Effects.Frontiers in psychology · 2020Article
- Sleep deprivation and its effects on communication during individual and collaborative tasks.Scientific reports · 2019Article
- Use of high-fidelity simulation technology in disasters: an integrative literature review.Acute medicine & surgeryReview
Corrections and comments
- Erratum issued
- Erratum issued
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Prior studies have shown that spatial cognition is influenced by stress prior to task. The current study investigated the effects of real-time acute stress on allocentric and egocentric spatial processing. A virtual reality-based spatial reference rule learning (SRRL) task was designed in which participants were instructed to make a location selection by walking to one of three poles situated around a tower. A selection was reinforced by either an egocentric spatial reference rule (leftmost or rightmost pole relative to participant) or an allocentric spatial reference rule (nearest or farthest pole relative to the tower). In Experiment 1, 32 participants (16 males, 16 females; aged from 18 to 27) performed a SRRL task in a normal virtual reality environment (VRE). The hit rates and rule acquisition revealed no difference between allocentric and egocentric spatial reference rule learning. In Experiment 2, 64 participants (32 males, 34 females; aged from 19 to 30) performed the SRRL task in both a low-stress VRE (a mini virtual arena) and a high-stress VRE (mini virtual arena with a fire disaster). Allocentric references facilitated learning in the high-stressful VRE. The results suggested that acute stress facilitate allocentric spatial processing.
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Registered trials
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