Trial reportScientific reports2017
Visuo-acoustic stimulation that helps you to relax: A virtual reality setup for patients in the intensive care unit.
Trial report in Scientific reports, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 58 papers, 3 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Safety, Tolerability, and Early Efficacy of Immersive Virtual Reality for Early Neurocognitive Stimulation in the Intensive Care Unit.
Virtual Reality Stimulation to Relax and Reduce the Incidence of Delirium
Who cites it
58 citing papers in PubMed, 3 syntheses or guidelines pooled it, 145 citations in OpenAlex.
- The effect of virtual reality stimulation on reducing the incidence of delirium among patients admitted to intensive care units: a systematic review study.BMC anesthesiology · 2025Pooled it
- Effects of video-based natural restorative environments on mental health: a systematic review.BMC public health · 2025Pooled it
- Effects of virtual reality technology on early mobility in critically ill adult patients: a systematic review and meta-analysis.Frontiers in neurology · 2024Pooled it
- Trial
- Physical Versus Virtual Reality-Based Calm Rooms for Psychiatric Inpatients: Quasi-Randomized Trial.Journal of medical Internet research · 2023Trial
- Discomfort improvement for critically ill patients using electronic relaxation devices: results of the cross-over randomized controlled trial E-CHOISIR (Electronic-CHOIce of a System for Intensive care Relaxation).Critical care (London, England) · 2022Trial
- Psychological and Physiological Responses in Patients with Generalized Anxiety Disorder: The Use of Acute Exercise and Virtual Reality Environment.International journal of environmental research and public health · 2020Trial
- Exploring virtual reality for stress and anxiety management in intensive care settings: perspectives from intensive care professionals.Internal medicine journal · 2026Article
- A systematic review on mindfulness-based immersive interventions in depressive disorders.Npj mental health research · 2026Review
- Mapping the Evidence on Virtual Reality for Post-Intensive Care Syndrome: A Systematic Review and a Five-Axis VR-PICS Taxonomy.Biomedicines · 2026Review
- Barriers and facilitators to implementing immersive virtual reality in long-term care settings: an interdisciplinary partnership study exploring staff perspectives.Frontiers in pain research (Lausanne, Switzerland) · 2026Article
- The synergistic application of virtual reality and music therapy: a scoping review.Frontiers in psychiatry · 2026Review
- The effect of virtual reality applications on the anxiety levels of emergency department physicians during 24-h shifts.Internal and emergency medicine · 2026Article
- Article
- The Use of 360-Degree Video to Reduce Anxiety and Increase Confidence in Mental Health Nursing Students: A Mixed Methods Preliminary Study.Nursing reports (Pavia, Italy) · 2025Article
- Understanding Cybersickness and Presence in Seated VR: A Foundation for Exploring Therapeutic Applications of Immersive Virtual Environments.Journal of clinical medicine · 2025Article
- Effect of Virtual Zen Garden on Quality of Life of Residents in Long-Term Care Home.International journal of environmental research and public health · 2025Article
- Music-based interventions using digital technology for individuals with acquired brain injuries: a scoping review.Frontiers in psychology · 2025Review
- Evaluation of a New Mobile Virtual Reality Setup to Alter Pain Perception: Pilot Development and Usability Study in Healthy Participants.JMIR serious games · 2024Article
- The Role of Virtual Reality in the Management of Football Injuries.Medicina (Kaunas, Lithuania) · 2024Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
8 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
After prolonged stay in an intensive care unit (ICU) patients often complain about cognitive impairments that affect health-related quality of life after discharge. The aim of this proof-of-concept study was to test the feasibility and effects of controlled visual and acoustic stimulation in a virtual reality (VR) setup in the ICU. The VR setup consisted of a head-mounted display in combination with an eye tracker and sensors to assess vital signs. The stimulation consisted of videos featuring natural scenes and was tested in 37 healthy participants in the ICU. The VR stimulation led to a reduction of heart rate (p = 0. 049) and blood pressure (p = 0.044). Fixation/saccade ratio (p < 0.001) was increased when a visual target was presented superimposed on the videos (reduced search activity), reflecting enhanced visual processing. Overall, the VR stimulation had a relaxing effect as shown in vital markers of physical stress and participants explored less when attending the target. Our study indicates that VR stimulation in ICU settings is feasible and beneficial for critically ill patients.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.