ArticleRestorative neurology and neuroscience2018
Smooth leader or sharp follower? Playing the mirror game with a robot.
Article in Restorative neurology and neuroscience, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers.
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Who cites it
12 citing papers in PubMed.
- A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot-methodology and usability testing.Journal of neuroengineering and rehabilitation · 2021Trial
- Exercising with Baxter: preliminary support for assistive social-physical human-robot interaction.Journal of neuroengineering and rehabilitation · 2020Trial
- How can robots facilitate physical, cognitive, and social engagement in skilled nursing facilities?Frontiers in aging · 2024Article
- How should robots exercise with people? Robot-mediated exergames win with music, social analogues, and gameplay clarity.Frontiers in robotics and AI · 2023Article
- Playing the mirror game in virtual reality with an autonomous character.Scientific reports · 2022Article
- Interaction Matters: The Effect of Touching the Social Robot PARO on Pain and Stress is Stronger When Turned ON vs. OFF.Frontiers in robotics and AI · 2022Article
- A Socially Assistive Robot for Stroke Patients: Acceptance, Needs, and Concerns of Patients and Informal Caregivers.Frontiers in rehabilitation sciences · 2021Article
- Learning-Enabled Robotic Assistive Support: Understanding Older Adult Opinions and Comparing Them to Younger Adult Opinions.Gerontechnology : international journal on the fundamental aspects of technology to serve the ageing society · 2020Article
- Touching the social robot PARO reduces pain perception and salivary oxytocin levels.Scientific reports · 2020Article
- Article
- Robotic gaming prototype for upper limb exercise: Effects of age and embodiment on user preferences and movement.Restorative neurology and neuroscience · 2018Article
- Changes in Predictive Task Switching with Age and with Cognitive Load.Frontiers in aging neuroscience · 2017Article
Corrections and comments
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Authors and funding
2 authors.
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No grant is acknowledged in the PubMed record.
Abstract
backgroundThe increasing number of opportunities for human-robot interactions in various settings, from industry through home use to rehabilitation, creates a need to understand how to best personalize human-robot interactions to fit both the user and the task at hand. In the current experiment, we explored a human-robot collaborative task of joint movement, in the context of an interactive game.
objectiveWe set out to test people's preferences when interacting with a robotic arm, playing a leader-follower imitation game (the mirror game).
methodsTwenty two young participants played the mirror game with the robotic arm, where one player (person or robot) followed the movements of the other. Each partner (person and robot) was leading part of the time, and following part of the time. When the robotic arm was leading the joint movement, it performed movements that were either sharp or smooth, which participants were later asked to rate.
resultsThe greatest preference was given to smooth movements. Half of the participants preferred to lead, and half preferred to follow. Importantly, we found that the movements of the robotic arm primed the subsequent movements performed by the participants.
conclusionThe priming effect by the robot on the movements of the human should be considered when designing interactions with robots. Our results demonstrate individual differences in preferences regarding the role of the human and the joint motion path of the robot and the human when performing the mirror game collaborative task, and highlight the importance of personalized human-robot interactions.
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