Evidence map›Paper›PMID 29018956›Full record

Trial reportEuropean spine journal : official publication of the European Spine Society, the European Spinal Deformity Society, and the European Section of the Cervical Spine Research Society2018

Remote kinematic training for patients with chronic neck pain: a randomised controlled trial.

Hilla Sarig Bahat, Kate Croft, Courtney Carter, Anna Hoddinott, Elliot Sprecher, Julia Treleaven

Registry-linked trialAbstract readRandomized Controlled Trial
PubMed Publisher
In one paragraph

Trial report in European spine journal : official publication of the European Spine Society, the European Spinal Deformity Society, and the European Section of the Cervical Spine Research Society, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06832748 (Feasibility of a Virtual Reality Based Sensorimotor Training Intervention for Patients with Chronic Traumatic Neck Pain), which is not on this map. Cited by 50 papers, 11 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
50citing papers in PubMed, 11 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06832748 nanot yet recruitingnot on this mapstarted 2025, after this paper: background citation

Feasibility of a Virtual Reality Based Sensorimotor Training Intervention for Patients with Chronic Traumatic Neck Pain

TypeinterventionalSponsorLuleå Tekniska UniversitetRan2025 to 2025Enrolled20ConditionsNeck PainArmsVR neck training, Endurance neck training
3 · Its place in the literature

Who cites it

50 citing papers in PubMed, 11 syntheses or guidelines pooled it.

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  2. Telerehabilitation for neck pain.The Cochrane database of systematic reviews · 2025
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Hilla Sarig BahatThe Department of Physical Therapy, University of Haifa, 199 Aba Khoushy Ave., Mount Carmel, 3498838, Haifa, Israel. hbahat@research.haifa.ac.il.
Kate CroftCCRE Spine SHRS, University of Queensland, St. Lucia, Brisbane, Queensland, Australia.
Courtney CarterCCRE Spine SHRS, University of Queensland, St. Lucia, Brisbane, Queensland, Australia.
Anna HoddinottCCRE Spine SHRS, University of Queensland, St. Lucia, Brisbane, Queensland, Australia.
Elliot SprecherThe Department of Physical Therapy, University of Haifa, 199 Aba Khoushy Ave., Mount Carmel, 3498838, Haifa, Israel.
Julia TreleavenCCRE Spine SHRS, University of Queensland, St. Lucia, Brisbane, Queensland, Australia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

purposeTo evaluate short- and intermediate-term effects of kinematic training (KT) using virtual reality (VR) or laser in patients with chronic neck pain.

methodsA randomised controlled trial with three arms (laser, VR, control) to post-intervention (N = 90), and two arms (laser or VR) continuing to 3 months follow-up. Home training intervention was provided during 4 weeks to VR and laser groups while control group waited. OUTCOME MEASURES: Primary outcome measures included neck disability index (NDI), global perceived effect (GPE), and cervical motion velocity (mean and peak). Secondary outcome measures included pain intensity (VAS), health status (EQ5D), kinesiophobia (TSK), range, smoothness, and accuracy of neck motion as measured by the neck VR system. Measures were taken at baseline, immediately post-training, and 3 months later.

resultsNinety patients with neck pain were randomised to the trial, of which 76 completed 1 month follow-up, and 56 the 3 months follow-up. Significant improvements were demonstrated in NDI and velocity with good effect sizes in intervention groups compared to control. No within-group changes were presented in the control group, compared to global improvements in intervention groups. Velocity significantly improved at both time points in both groups. NDI, VAS, EQ5D, TSK and accuracy significantly improved at both time points in VR and in laser at 3 months evaluation in all but TSK. GPE scores showed 74-84% of participants perceived improvement and/or were satisfied. Significant advantages to the VR group compared to laser were found in velocity, pain intensity, health status and accuracy at both time points.

conclusionThe results support home kinematic training using VR or laser for improving disability, neck pain and kinematics in the short and intermediate term with an advantage to the VR group. The results provide directions for future research, use and development.

trial registrationACTRN12615000231549.

Indexed as

AdultBiomechanical PhenomenaChronic PainDisability EvaluationExercise TherapyFemaleFollow-Up StudiesHumansLaser TherapyMaleMiddle AgedNeckNeck PainPain MeasurementPatient SatisfactionRange of Motion, ArticularHome trainingKinematicsNeck painPhysiotherapyRCTVelocityVirtual reality

Identifiers

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.