ArticleJAMA internal medicine2017
It's All in the Game-The Uses of Gamification to Motivate Behavior Change.
Article in JAMA internal medicine, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
17 citing papers in PubMed.
- Randomized Trial for Weight Loss Using a Digital Therapeutic Application.Journal of diabetes science and technology · 2022Trial
- Integrating social media inspired features into a personalized normative feedback intervention combats social media-based alcohol influence.Drug and alcohol dependence · 2021Trial
- Effect of Behaviorally Designed Gamification With Social Incentives on Lifestyle Modification Among Adults With Uncontrolled Diabetes: A Randomized Clinical Trial.JAMA network open · 2021Trial
- Social Incentives and Gamification to Promote Weight Loss: The LOSE IT Randomized, Controlled Trial.Journal of general internal medicine · 2018Trial
- Designing a Gamified mHealth App for HIV Prevention and Comorbidities Among Malaysian Young Men Who Have Sex With Men: An Interdisciplinary Expert Panel Study.Journal of medical Internet research · 2026Article
- Gamification and Oral Health in Children and Adolescents: Scoping Review.Interactive journal of medical research · 2024Article
- Reviewing the Potential Role of Artificial Intelligence in Delivering Personalized and Interactive Pain Medicine Education for Chronic Pain Patients.Journal of pain research · 2024Review
- Children's and Caregivers' Review of a Guided Imagery Therapy Mobile App Designed to Treat Children With Functional Abdominal Pain Disorders: Leveraging a Mixed Methods Approach With User-Centered Design.JMIR formative research · 2023Article
- Gamification for Machine Learning in Surgical Patient Engagement.Frontiers in surgery · 2022Review
- A Smartphone App for Supporting the Self-management of Daytime Urinary Incontinence in Adolescents: Development and Formative Evaluation Study of URApp.JMIR pediatrics and parenting · 2021Article
- A Gamified, Social Media-Inspired, Web-Based Personalized Normative Feedback Alcohol Intervention for Lesbian, Bisexual, and Queer-Identified Women: Protocol for a Hybrid Trial.JMIR research protocols · 2021Article
- Novel Digital Technologies for Blood Pressure Monitoring and Hypertension Management.Current cardiovascular risk reports · 2021Review
- Using Behavioral Economics and Technology to Improve Outcomes in Cardio-Oncology.JACC. CardioOncology · 2020Review
- An Electronic Health Intervention for Latina Women Undergoing Breast Cancer Treatment (My Guide for Breast Cancer Treatment): Protocol for a Randomized Controlled Trial.JMIR research protocols · 2019Article
- Remotely Monitored Gamification and Social Incentives to Improve Glycemic Control Among Adults With Uncontrolled Type 2 Diabetes (iDiabetes): Protocol for a Randomized Controlled Trial.JMIR research protocols · 2019Article
- Acceptability, Feasibility, and Preliminary Efficacy of a Theory-Based Relational Embodied Conversational Agent Mobile Phone Intervention to Promote HIV Medication Adherence in Young HIV-Positive African American MSM.AIDS education and prevention : official publication of the International Society for AIDS Education · 2019Article
- How Inclusive, User-Centered Design Research Can Improve Psychological Therapies for Psychosis: Development of SlowMo.JMIR mental health · 2018Article
Corrections and comments
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Authors and funding
1 author.
Funding
No grant is acknowledged in the PubMed record.
Abstract
PubMed holds no abstract for this paper.
Indexed as
Identifiers
28973152What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.