Evidence map›Paper›PMID 28957355›Full record

ArticlePloS one2017

An augmented reality game to support therapeutic education for children with diabetes.

Andrés-Marcelo Calle-Bustos, M-Carmen Juan, Inmaculada García-García, Francisco Abad

Registry-linked trialAbstract read
In one paragraph

Article in PloS one, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05980780 (Video Developed for Children With Familial Mediterranean Fever The Effect of Game on Disease Management and Quality of Life), which is not on this map. Cited by 20 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
20citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05980780 naunknown statusnot on this mapstarted 2023, after this paper: background citation

Video Developed for Children With Familial Mediterranean Fever The Effect of Game on Disease Management and Quality of Life

TypeinterventionalSponsorIstanbul University - CerrahpasaRan2023 to 2024Enrolled45ConditionsFMFArmsvideo game group, Education booklet group
3 · Its place in the literature

Who cites it

20 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Mixed Reality in Clinical Settings for Pediatric Patients and Their Families: A Literature Review.International journal of environmental research and public health · 2024
    Pooled it
  2. Trial
  3. Review
  4. Article
  5. The Role of Virtual Reality in Childhood Obesity Treatment: A Narrative Review.International journal of environmental research and public health · 2025
    Review
  6. Review
  7. Article
  8. Article
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  11. Article
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  13. Observational
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  16. Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Andrés-Marcelo Calle-BustosInstituto Universitario de Automática e Informática Industrial, Universitat Politècnica de València, Valencia, Spain.
M-Carmen JuanInstituto Universitario de Automática e Informática Industrial, Universitat Politècnica de València, Valencia, Spain.ORCID http://orcid.org/0000-0002-8764-1470
Inmaculada García-GarcíaDepartamento de Sistemas Informáticos y Computación, Universitat Politècnica de València, Valencia, Spain.
Francisco AbadInstituto Universitario de Automática e Informática Industrial, Universitat Politècnica de València, Valencia, Spain.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Therapeutic education in diabetes helps patients take responsibility for self-control of their disease, and providing technological support systems facilitates this education. In this paper, we present an augmented reality game to support therapeutic education for patients with diabetes. Our game helps children (aged 5-14 years) to learn carbohydrate (carb) content of different foods. The game shows virtual foods on a real dish. The number of carb choices corresponding to the visualized food is also shown (1 carb choice = 10 grams of carbs). A study to determine the effectiveness of the game in terms of learning and perceived satisfaction and usability was carried out. A total of seventy children with diabetes participated in the study. From the results, we observed that the initial knowledge about carb choices of the children who participated in the study was low (a mean of 2 on a scale from 0 to 9). This indicates that therapeutic education for patients with diabetes is needed. When the results for the pre-knowledge questionnaire and the post-knowledge questionnaire were compared, it was shown that the children learned about carb choices by playing our game. We used two post-knowledge questionnaires (one post-knowledge questionnaire that contained the same foods as the pre-knowledge questionnaire and a second post-knowledge questionnaire that contained foods that were different from the ones on the pre-knowledge questionnaire). There were no statistically significant differences between these two different post-knowledge questionnaires. Moreover, the knowledge acquired was independent of gender and age. We also evaluated usability and perceived satisfaction. The children were satisfied with the game and considered that the game offers a high degree of usability. This game could be a valuable therapeutic education tool for patients with diabetes.

Indexed as

Health Knowledge, Attitudes, PracticeVideo GamesAdolescentChildChild, PreschoolDiabetes MellitusFemaleHumansLearningMalePatient SatisfactionSurveys and Questionnaires

Identifiers

PMID28957355
PMCPMC5619721

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.