ArticlePloS one2017
An augmented reality game to support therapeutic education for children with diabetes.
Article in PloS one, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05980780 (Video Developed for Children With Familial Mediterranean Fever The Effect of Game on Disease Management and Quality of Life), which is not on this map. Cited by 20 papers, 1 of them a synthesis that pooled it.
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The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Video Developed for Children With Familial Mediterranean Fever The Effect of Game on Disease Management and Quality of Life
Who cites it
20 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Mixed Reality in Clinical Settings for Pediatric Patients and Their Families: A Literature Review.International journal of environmental research and public health · 2024Pooled it
- Reflections on augmented reality codes for teaching fundamental defensive techniques to boxing beginners.PloS one · 2024Trial
- Gamification-Based Interventions for Treatment Adherence and Self-Management in Pediatric Chronic Diseases: A Scoping Review with Implications for Thalassemia.Journal of multidisciplinary healthcare · 2026Review
- Augmented Reality for Therapeutic Education in Patients with Diabetes: Short- and Mid-Term Learning Benefits.Sensors (Basel, Switzerland) · 2025Article
- The Role of Virtual Reality in Childhood Obesity Treatment: A Narrative Review.International journal of environmental research and public health · 2025Review
- A Mixed-Methods Evaluation of a Novel, Augmented Reality Educational App for Asthma.Journal of medical extended reality · 2025Review
- miR-199a Knockdown Alleviates Insulin Resistance and Inflammation by Targeting DDIT4 via the PI3K/AKT Pathway in vitro and in vivo.Diabetes, metabolic syndrome and obesity : targets and therapy · 2025Article
- A Serious Game (MyDiabetic) to Support Children's Education in Type 1 Diabetes Mellitus: Iterative Participatory Co-Design and Feasibility Study.JMIR serious games · 2024Article
- Article
- Augmented reality-The way forward in patient education for intracranial aneurysms? A qualitative exploration of views, expectations and preferences of patients suffering from an unruptured intracranial aneurysm regarding augmented reality in patient education.Frontiers in bioengineering and biotechnology · 2023Article
- Game Mechanisms in Serious Games That Teach Children with Type 1 Diabetes How to Self-Manage: A Systematic Scoping Review.Journal of diabetes science and technology · 2022Article
- Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes: Participatory Design Approach.JMIR serious games · 2022Article
- Curve matching to predict growth in patients receiving growth hormone therapy: An interpretable & explainable method.Frontiers in endocrinology · 2022Observational
- An eHealth Framework for Managing Pediatric Growth Disorders and Growth Hormone Therapy.Journal of medical Internet research · 2021Article
- Effect of implementing a mobile game on improving dietary information in diabetic patients.Medical journal of the Islamic Republic of Iran · 2021Article
- Digital Health for Supporting Precision Medicine in Pediatric Endocrine Disorders: Opportunities for Improved Patient Care.Frontiers in pediatrics · 2021Review
- Diabetes and conversational agents: the AIDA project case study.Discover artificial intelligence · 2021Article
- SLAM-based augmented reality for the assessment of short-term spatial memory. A comparative study of visual versus tactile stimuli.PloS one · 2021Article
- Interactive Nutrition Education Is More Effective in Terms of Improved Levels of Glycated Hemoglobin in Adolescent Patients with Poorly Controlled Type 1 Diabetes - A Randomized Study.Diabetes, metabolic syndrome and obesity : targets and therapy · 2019Article
- Article
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Therapeutic education in diabetes helps patients take responsibility for self-control of their disease, and providing technological support systems facilitates this education. In this paper, we present an augmented reality game to support therapeutic education for patients with diabetes. Our game helps children (aged 5-14 years) to learn carbohydrate (carb) content of different foods. The game shows virtual foods on a real dish. The number of carb choices corresponding to the visualized food is also shown (1 carb choice = 10 grams of carbs). A study to determine the effectiveness of the game in terms of learning and perceived satisfaction and usability was carried out. A total of seventy children with diabetes participated in the study. From the results, we observed that the initial knowledge about carb choices of the children who participated in the study was low (a mean of 2 on a scale from 0 to 9). This indicates that therapeutic education for patients with diabetes is needed. When the results for the pre-knowledge questionnaire and the post-knowledge questionnaire were compared, it was shown that the children learned about carb choices by playing our game. We used two post-knowledge questionnaires (one post-knowledge questionnaire that contained the same foods as the pre-knowledge questionnaire and a second post-knowledge questionnaire that contained foods that were different from the ones on the pre-knowledge questionnaire). There were no statistically significant differences between these two different post-knowledge questionnaires. Moreover, the knowledge acquired was independent of gender and age. We also evaluated usability and perceived satisfaction. The children were satisfied with the game and considered that the game offers a high degree of usability. This game could be a valuable therapeutic education tool for patients with diabetes.
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