ArticleGames for health journal2017
Patient Engagement Is Related to Impairment Reduction During Digital Game-Based Therapy in Stroke.
Article in Games for health journal, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
24 citing papers in PubMed, 1 synthesis or guideline pooled it, 47 citations in OpenAlex.
- A systematic review on the usability of robotic and virtual reality devices in neuromotor rehabilitation: patients' and healthcare professionals' perspective.BMC health services research · 2022Pooled it
- Effectiveness and therapeutic compliance of digital therapy in shoulder rehabilitation: a randomized controlled trial.Journal of neuroengineering and rehabilitation · 2023Trial
- Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke.Journal of neuroengineering and rehabilitation · 2021Trial
- Robot enhanced stroke therapy optimizes rehabilitation (RESTORE): a pilot study.Journal of neuroengineering and rehabilitation · 2021Trial
- Music meets robotics: a prospective randomized study on motivation during robot aided therapy.Journal of neuroengineering and rehabilitation · 2018Trial
- Intention-driven functional electrical stimulation therapy using a wearable high-density electrode sleeve in chronic stroke: a case report.Journal of neuroengineering and rehabilitation · 2026Article
- Gamified electromyographic biofeedback for people with tetraplegia from SCI is enjoyable, results in high-dosage therapy, increases muscle electrical activity, and may improve arm function, a pilot study.Journal of neuroengineering and rehabilitation · 2026Article
- Validity, safety, usability, and user experience of virtual reality gamified home-based exercises in stroke.Clinical rehabilitation · 2025Article
- Review
- Article
- Rehabilitation Supported by Immersive Virtual Reality for Adults With Communication Disorders: Semistructured Interviews and Usability Survey Study.JMIR rehabilitation and assistive technologies · 2023Article
- A Series of Personalized Virtual Light Therapy Interventions for Fatigue: Feasibility Randomized Crossover Trial for N-of-1 Treatment.JMIR formative research · 2023Article
- Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment.Virtual reality · 2023Article
- Development and initial validation of the German version of the Exergame Enjoyment Questionnaire (EEQ-G).PloS one · 2023Article
- Naturalistic visualization of reaching movements using head-mounted displays improves movement quality compared to conventional computer screens and proves high usability.Journal of neuroengineering and rehabilitation · 2022Article
- Art skill-based rehabilitation training for upper limb sensorimotor recovery post-stroke: A feasibility study.Clinical rehabilitation · 2022Article
- Implementation of a Personalized Digital App for Pediatric Preanesthesia Evaluation and Education: Ongoing Usability Analysis and Dynamic Improvement Scheme.JMIR formative research · 2022Article
- Gamified Neurorehabilitation Strategies for Post-stroke Motor Recovery: Challenges and Advantages.Current neurology and neuroscience reports · 2022Review
- Feasibility and Acceptability of Game-Based Cortical Priming and Functional Lower Limb Training in a Remotely Supervised Home Setting for Chronic Stroke: A Case Series.Frontiers in rehabilitation sciences · 2022Article
- Feasibility of ActivABLES to promote home-based exercise and physical activity of community-dwelling stroke survivors with support from caregivers: A mixed methods study.BMC health services research · 2020Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors at 2 institutions in 2 countries.
Funding
Abstract
objectiveUpper limb impairment in the chronic phase of stroke recovery is persistent, disabling, and difficult to treat. The objectives of this study were to determine whether therapeutic enjoyment is related to clinical improvement after upper limb rehabilitation and to assess the feasibility of a therapy gaming system. MATERIALS AND
methodsTen chronic stroke survivors with persistent upper limb impairment were enrolled in the study. Upper limb impairment was evaluated by using the Fugl-Meyer Assessment of Upper Extremity Function (FMA-UE). The Physical Activity Enjoyment Scale (PACES) assessed the level of therapy enjoyment, and the System Usability Scale (SUS) measured the ease of operation of the game. Upper limb therapy involved 30 minutes of novel digital gaming therapy, three times per week, for 6 weeks.
resultsThe average improvement in the FMA-UE after the digital gaming therapy was 2.8 (±2.1) points. Participants scored the digital gaming system as having good usability (SUS: 72 ± 7.9), and the physical activity as enjoyable (PACES: 65.8 ± 10.6). There was a strong positive correlation between improvement in the FMA-UE score and the PACES (Spearman's Rho = 0.84; P < 0.002).
conclusionThis pilot study demonstrates the feasibility and potential for improvements in upper limb motor function by using digital gaming in the chronic stroke patient population. The positive correlation found between therapy enjoyment and clinical gains highlights the importance of engagement in therapy to optimize outcomes in chronic stroke survivors.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.