Evidence map›Paper›PMID 28883633›Full record

ArticleScientific reports2017

Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study.

Kazuhiro Watanabe, Norito Kawakami, Kotaro Imamura, Akiomi Inoue, Akihito Shimazu, Toru Yoshikawa, Hisanori Hiro, Yumi Asai, Yuko Odagiri, Etsuko Yoshikawa and 1 more

Open access · goldAbstract read
In one paragraph

Article in Scientific reports, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
16citing papers in PubMed, 1 pooled it
5.9field-weighted citation impact, top 4% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

16 citing papers in PubMed, 1 synthesis or guideline pooled it, 40 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors at 7 institutions in 1 country.

Kazuhiro WatanabeDepartment of Mental Health, Graduate School of Medicine, The University of Tokyo, Tokyo, 113-0033, Japan.
Norito KawakamiDepartment of Mental Health, Graduate School of Medicine, The University of Tokyo, Tokyo, 113-0033, Japan. nkawakami@m.u-tokyo.ac.jp.
Kotaro ImamuraDepartment of Mental Health, Graduate School of Medicine, The University of Tokyo, Tokyo, 113-0033, Japan.
Akiomi InoueDepartment of Public Health, Kitasato University School of Medicine, Kanagawa, 252-0374, Japan.
Akihito ShimazuCenter for Human and Social Sciences, Kitasato University College of Liberal Arts and Sciences, Kanagawa, 252-0373, Japan.ORCID 0000-0002-7172-0043
Toru YoshikawaNational Institute of Occupational Safety and Health, Japan, Kanagawa, 214-8585, Japan.
Hisanori HiroDepartment of Mental Health, Institute of Industrial Ecological Sciences, University of Occupational and Environmental Health, Japan, Fukuoka, 807-8555, Japan.
Yumi AsaiDepartment of Mental Health, Graduate School of Medicine, The University of Tokyo, Tokyo, 113-0033, Japan.
Yuko OdagiriDepartment of Preventive Medicine and Public Health, Tokyo Medical University, Tokyo, 160-8402, Japan.
Etsuko YoshikawaDepartment of Nursing, Japanese Red Cross College of Nursing, Tokyo, 150-0012, Japan.
Akizumi TsutsumiDepartment of Public Health, Kitasato University School of Medicine, Kanagawa, 252-0374, Japan.
Kitasato University · JPThe University of Tokyo · JPJapanese Red Cross College of Nursing · JPJapan Society for the Promotion of Science · JPNational Institute of Occupational Safety and Health · JPTokyo Medical University · JPUniversity of Occupational and Environmental Health Japan · JP

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The effects of Pokémon GO, a new mobile game application which utilizes augmented reality, on risky behavior and health have already been discussed in anecdotal evidence. However, there have been no studies about its effects on mental health. This study investigated the relationships between Pokémon GO and psychological distress from an existing workers' cohort in Japan. Online surveys were conducted to 3,915 full-time workers, at baseline (Nov 26, 2015-Feb 18, 2016) and at follow-up (Dec 1-4, 2016), using a self-report questionnaire. Pokémon GO players were defined as participants who had played Pokémon GO for one month or longer. Psychological distress was measured using validated scales. Of the completers, 246 (9.7%) had continued to play Pokémon GO. They were significantly younger than non-players. From the results of the general linear modeling, improvement in psychological distress was significantly greater among Pokémon GO players than among non-players (p = 0.025). Cohen's d for the difference in psychological distress was -0.20 (95% CI, -0.33, -0.07). Pokémon GO may be effective for improving psychological distress among workers. Although its effect size is small, the game could have positive effects on the mental health of the adult working population.

Indexed as

AdolescentAdultCohort StudiesFemaleHumansJapanMaleMental DisordersMiddle AgedMobile ApplicationsRetrospective StudiesSurveys and QuestionnairesVideo GamesWork Performance

Identifiers

PMID28883633
PMCPMC5589944
OpenAlexW2753484922

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.