Evidence map›Paper›PMID 28860778›Full record

ArticleNeuropsychiatric disease and treatment2017

Improvements in motor tasks through the use of smartphone technology for individuals with Duchenne muscular dystrophy.

Camila Miliani Capelini, Talita Dias da Silva, James Tonks, Suzanna Watson, Mayra Priscila Boscolo Alvarez, Lilian Del Ciello de Menezes, Francis Meire Favero, Fátima Aparecida Caromano, Thais Massetti, Carlos Bandeira de Mello Monteiro

Open access · goldAbstract read
In one paragraph

Article in Neuropsychiatric disease and treatment, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed, 2 pooled it
2.7field-weighted citation impact, top 10% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 2 syntheses or guidelines pooled it, 23 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors at 4 institutions in 2 countries.

Camila Miliani CapeliniGraduate Program in Rehabilitation Sciences, Faculty of Medicine, University of São Paulo.
Talita Dias da SilvaDepartment of Medicine, Paulista School of Medicine, Federal University of São Paulo, São Paulo, SP, Brazil.
James TonksUniversity of Exeter Medical School, Exeter.
Suzanna WatsonThe Cambridge Centre for Paediatric Neuropsychologicial Rehabilitation, Cambridge, UK.
Mayra Priscila Boscolo AlvarezGraduate Program in Rehabilitation Sciences, Faculty of Medicine, University of São Paulo.
Lilian Del Ciello de MenezesGraduate Program in Rehabilitation Sciences, Faculty of Medicine, University of São Paulo.
Francis Meire FaveroDepartment of Medicine, Paulista School of Medicine, Federal University of São Paulo, São Paulo, SP, Brazil.
Fátima Aparecida CaromanoGraduate Program in Rehabilitation Sciences, Faculty of Medicine, University of São Paulo.
Thais MassettiGraduate Program in Rehabilitation Sciences, Faculty of Medicine, University of São Paulo.
Carlos Bandeira de Mello MonteiroGraduate Program in Rehabilitation Sciences, Faculty of Medicine, University of São Paulo.
Universidade de São Paulo · BRUniversidade Federal de São Paulo · BRMRC Epidemiology Unit · GBUniversity of Exeter · GB

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundIn individuals severely affected with Duchenne muscular dystrophy (DMD), virtual reality has recently been used as a tool to enhance community interaction. Smartphones offer the exciting potential to improve communication, access, and participation, and present the unique opportunity to directly deliver functionality to people with disabilities.

objectiveTo verify whether individuals with DMD improve their motor performance when undertaking a visual motor task using a smartphone game. PATIENTS AND

methodsFifty individuals with DMD and 50 healthy, typically developing (TD) controls, aged 10-34 years participated in the study. The functional characterization of the sample was determined through Vignos, Egen Klassifikation, and the Motor Function Measure scales. To complete the task, individuals moved a virtual ball around a virtual maze and the time in seconds was measured after every attempt in order to analyze improvement of performance after the practice trials. Motor performance (time to finish each maze) was measured in phases of acquisition, short-term retention, and transfer.

resultsUse of the smartphone maze game promoted improvement in performance during acquisition in both groups, which remained in the retention phase. At the transfer phases, with alternative maze tasks, the performance in DMD group was similar to the performance of TD group, with the exception of the transfer to the contralateral hand (nondominant). However, the group with DMD demonstrated longer movement time at all stages of learning, compared with the TD group.

conclusionThe practice of a visual motor task delivered via smartphone game promoted an improvement in performance with similar patterns of learning in both groups. Performance can be influenced by task difficulty, and for people with DMD, motor deficits are responsible for the lower speed of execution. This study indicates that individuals with DMD showed improved performance in a short-term motor learning protocol using a smartphone. We advocate that this technology could be used to promote function in this population.

Indexed as

cell phonemotor skillsphysical therapytransfer of learningvirtual reality exposure therapy

Identifiers

PMID28860778
PMCPMC5571857
OpenAlexW2746075731

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.