SynthesisJournal of behavioral addictions2018
Policy responses to problematic video game use: A systematic review of current measures and future possibilities.
Synthesis in Journal of behavioral addictions, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 67 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
67 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Inclusion and exclusion in gaming communities: a systematic review and future directions to increase inclusivity.Frontiers in psychology · 2026Pooled it
- A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI).Journal of behavioral addictions · 2022Pooled it
- Overview of systematic reviews and meta-analyses on problematic video game use and gaming disorder in adolescents and young adults.EClinicalMedicine · 2026Review
- Psychological Correlates of Problematic Gaming Behaviour in Medical Students: A Cross-Sectional Analysis of Structural and Contextual Factors.Healthcare (Basel, Switzerland) · 2026Article
- Rethinking Gaming Disorder Prevention: A Socio-Ecological Model Based on Practitioner Insights.International journal of environmental research and public health · 2026Article
- From monitoring to intervention: a closed-loop digital health framework for gaming disorder.Frontiers in public health · 2026Review
- From pixels to isolation: Exploring the relationship between technological addiction, depression, hikikomori risk factors, and hikikomori tendencies among young adults.The International journal of social psychiatry · 2025Article
- Policies and public health initiatives to mitigate the mental health impact of internet use among children and adolescents.Indian journal of psychiatry · 2025Article
- Forms of interventions for problematic usage of the internet: A scoping review.Journal of behavioral addictions · 2025Article
- Stakeholder perspectives on digital wellbeing in Saudi Arabia: a cross-sectional survey.BMC public health · 2025Article
- Assessing the Relationship Between the Type of Internet Use and Internet Addiction in Early and Middle Adolescents: Cross-Sectional Study From Qatar.JMIR human factors · 2025Article
- Characterizing the cognitive and mental health benefits of exercise and video game playing.PloS one · 2025Article
- Regulating addictive algorithms and designs: protecting older adults from digital exploitation beyond a youth-centric approach.Frontiers in psychology · 2025Article
- Rules for Online Gaming Regulation in India: The Endgame or We Need to Level Up?Indian journal of psychological medicine · 2024Article
- How much gaming is too much? An analysis based on psychological distress.Journal of behavioral addictions · 2024Article
- Gaming Disorders: Navigating the Fine Line between Entertainment and Addiction-Gaming History, Health Risks, Social Consequences, and Pathways to Prevention.Journal of clinical medicine · 2024Review
- Prevalence of video gaming disorder in Saudi Arabia: a school-based national study.The Journal of the Egyptian Public Health Association · 2024Article
- Compliance and alternative behaviors of heavy gamers in adolescents to Chinese online gaming restriction policy.Journal of behavioral addictions · 2024Article
- The relationship between emotional eating disorders and problematic internet use in university students: the mediating role of mukbang behavior.Revista da Associacao Medica Brasileira (1992) · 2024Article
- Emotional analysis of multiplayer online battle arena games addiction.Frontiers in psychology · 2024Article
7 more citing papers are in PubMed but not listed here.
Corrections and comments
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Authors and funding
9 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
BACKGROUND AND
aimsEmpirical research into problematic video game playing suggests that overuse might cause functional and psychological impairments for a minority of gamers. Therefore, the need for regulation in the case of video games (whether governmental or self-imposed) has arisen but has only been implemented in a few countries around the world, and predominantly in Asia. This paper provides a systematic review of current and potential policies addressing problematic gaming.
methodsAfter conducting a systematic search in the areas of prevention, treatment, and policy measures relating to problematic Internet and video game use, papers were selected that targeted problematic gaming policies (N = 12; six in English and six in Korean). These papers served as the basis of this review.
resultsPolicies were classified into three major groups: (i) policy measures limiting availability of video games (e.g., shutdown policy, fatigue system, and parental controls), (ii) measures aiming to reduce risk and harm (e.g., warning messages), and (iii) measures taken to provide help services for gamers. Beyond the attempt to classify the current and potential policy measures, the authors also tried to evaluate their efficiency theoretically and (if data were available) empirically. DISCUSSION AND
conclusionsOverall, it appears that although several steps have been taken to address problematic video game playing, most of these steps were not as effective as expected, or had not been evaluated empirically for efficacy. The reason for this may lie in the fact that the policies outlined only addressed or influenced specific aspects of the problem instead of using a more integrative approach.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.