Evidence map›Paper›PMID 28824816›Full record

ArticleArchives of physiotherapy2017

Using Xbox kinect motion capture technology to improve clinical rehabilitation outcomes for balance and cardiovascular health in an individual with chronic TBI.

Shane Chanpimol, Bryant Seamon, Haniel Hernandez, Michael Harris-Love, Marc R Blackman

2 registry-linked trialsOpen access · diamondAbstract read
In one paragraph

Article in Archives of physiotherapy, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 17 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
17citing papers in PubMed, 2 pooled it
6.0field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT02889289 nacompletednot on this map

Balance and Endurance Outcomes for Chronic TBI Using the Xbox Kinect

TypeinterventionalSponsorWashington D.C. Veterans Affairs Medical CenterRan2015 to 2015Enrolled1ConditionsTraumatic Brain InjuryArmsXbox One Kinect Gaming
NCT05411653 nacompletednot on this mapstarted 2022, after this paper: background citation

Combined Effects of Xbox Kinect Virtual Reality and Motor Imagery on Lower Limb Function, Dynamic Balance and Gait in Chronic Stroke Patients

TypeinterventionalSponsorRiphah International UniversityRan2022 to 2023Enrolled26ConditionsStrokeArmsVirtual reality training with motor imagery, Conventional physical therapy
3 · Its place in the literature

Who cites it

17 citing papers in PubMed, 2 syntheses or guidelines pooled it, 61 citations in OpenAlex.

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  16. Perceived Barriers to Exercise in Adults with Traumatic Brain Injury Vary by Age.Journal of functional morphology and kinesiology · 2018
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 4 institutions in 1 country.

Shane ChanpimolNeurology Service, Veterans Affairs Medical Center, Washington, DC, USA.
Bryant SeamonPhysical Medicine and Rehabilitation Service, Veterans Affairs Medical Center, Washington, DC, USA.
Haniel HernandezPhysical Medicine and Rehabilitation Service, Veterans Affairs Medical Center, Washington, DC, USA.
Michael Harris-LoveMuscle Morphology, Mechanics and Performance Laboratory, Clinical Research Center - Human Performance Research Unit, Veterans Affairs Medical Center, Washington, DC, USA.
Marc R BlackmanResearch Service, Veterans Affairs Medical Center, Washington, DC, USA.
Morpho (United States) · USGeorgetown University · USMilken Institute · USVeterans Health Administration · US

Funding

Maternal Morbidity and Mortality: Risk Factors, Early Detection and Personalized InterventionUL1TR001409 · NCATS · GEORGETOWN UNIVERSITY · PI GONDRE-LEWIS, MARJORIE C, MELLMAN, THOMAS A · 2015 to 2024
$37.8M
NCATS NIH HHS UL1 TR001409
6 · The paper itself

Abstract

backgroundMotion capture virtual reality-based rehabilitation has become more common. However, therapists face challenges to the implementation of virtual reality (VR) in clinical settings. Use of motion capture technology such as the Xbox Kinect may provide a useful rehabilitation tool for the treatment of postural instability and cardiovascular deconditioning in individuals with chronic severe traumatic brain injury (TBI). The primary purpose of this study was to evaluate the effects of a Kinect-based VR intervention using commercially available motion capture games on balance outcomes for an individual with chronic TBI. The secondary purpose was to assess the feasibility of this intervention for eliciting cardiovascular adaptations.

methodsA single system experimental design (

resultsDynamic balance, characterized by the DGI, increased during the intervention phase

conclusionsUse of a supervised Kinect-based program that incorporated commercial games improved dynamic balance for an individual post severe TBI. Additionally, moderate cardiovascular activity was achieved through motion capture gaming. Further studies appear warranted to determine the potential therapeutic utility of commercial VR games in this patient population.

trial registrationClinicaltrial.gov ID - NCT02889289.

Indexed as

InterventionPhysical therapyTraumatic brain injuryVirtual realityXbox kinect

Identifiers

PMID28824816
PMCPMC5560163
OpenAlexW2618535377

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.