ArticleJournal of behavioral addictions2017
Functional impairment matters in the screening and diagnosis of gaming disorder.
Article in Journal of behavioral addictions, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 73 papers, 3 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
73 citing papers in PubMed, 3 syntheses or guidelines pooled it.
- The relationship between trait mindfulness and problematic usage of the internet, screen time, and nomophobia: A systematic review and meta-analysis.Journal of behavioral addictions · 2025Pooled it
- Face validity evaluation of screening tools for gaming disorder: Scope, language, and overpathologizing issues.Journal of behavioral addictions · 2020Pooled it
- Current diagnostic procedures and interventions for Gaming Disorders: A Systematic Review.Frontiers in psychology · 2019Pooled it
- Association Between Dysfunctional Parenting Practices and Suspected Gaming Disorder Among Japanese Male Junior High School Students: A Cross-Sectional Study of Parental Assessment.International journal of environmental research and public health · 2026Article
- Validation of the DSM-5 internet gaming disorder framework for clinical diagnosis of problematic social media usage.Addictive behaviors reports · 2026Article
- Exploring Latent Profiles of Problematic Social Media Use and Their Relationship with Distress, FoMO, and Self-Esteem: A Cross-Sectional Study in a Turkish Adult Population.The Psychiatric quarterly · 2026Article
- Longing for the game: Identifying as a "gamer" and addiction-related nostalgia undermine recovery from gaming disorder.Journal of behavioral addictions · 2026Article
- Red Box, Green Box: Psychometric evaluation of a self-report behavioral frequency measurement approach for behavioral addictions research.Addiction (Abingdon, England) · 2026Article
- Craving as a transdiagnostic marker of addiction? A perspective for behavioral addictions.Frontiers in behavioral neuroscience · 2026Article
- Association between problematic smartphone use and gaming and disruptive behavioral disorder symptoms among Korean adolescents: a nationwide representative study.Frontiers in psychiatry · 2026Article
- Article
- Gaming disorder in the ICD-11: the state of the game.BMC psychiatry · 2025Review
- Beyond problematic social media use and the brain: A public health and policy perspective.Annals of the New York Academy of Sciences · 2025Review
- Stakeholder perspectives on digital wellbeing in Saudi Arabia: a cross-sectional survey.BMC public health · 2025Article
- The role of artificial intelligence in general, and large language models specifically, for understanding addictive behaviors.Annals of the New York Academy of Sciences · 2025Review
- Applying user-centred techniques and expert feedback to refine an AI-based app for addressing mobile gaming addiction in adolescents.Dialogues in health · 2025Article
- The relationship between emotional impulsivity (Urgency), aggression, and symptom dimensions in patients with borderline personality disorder.Borderline personality disorder and emotion dysregulation · 2025Article
- Perceived value of video games, but not hours played, predicts mental well-being in casual adult Nintendo players.Royal Society open science · 2025Article
- The moderating effects of physical activity on social anxiety and sleep disturbance: managing gaming disorder in young e-sports players.Frontiers in public health · 2025Article
- Moral panic and gaming disorder: focused on the mediation role of negative attitudes toward digital games.Frontiers in psychology · 2025Article
13 more citing papers are in PubMed but not listed here.
Corrections and comments
- Comment on
Authors and funding
11 authors.
Funding
Abstract
This commentary responds to Aarseth et al.'s (in press) criticisms that the ICD-11 Gaming Disorder proposal would result in "moral panics around the harm of video gaming" and "the treatment of abundant false-positive cases." The ICD-11 Gaming Disorder avoids potential "overpathologizing" with its explicit reference to functional impairment caused by gaming and therefore improves upon a number of flawed previous approaches to identifying cases with suspected gaming-related harms. We contend that moral panics are more likely to occur and be exacerbated by misinformation and lack of understanding, rather than proceed from having a clear diagnostic system.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.