ArticleJournal of behavioral addictions2017
Problematic gaming exists and is an example of disordered gaming.
Article in Journal of behavioral addictions, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 38 papers, 2 of them syntheses that pooled it.
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Who cites it
38 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Conduct problems and depressive symptoms in association with problem gambling and gaming: A systematic review.Journal of behavioral addictions · 2020Pooled it
- Current diagnostic procedures and interventions for Gaming Disorders: A Systematic Review.Frontiers in psychology · 2019Pooled it
- Developmental Trajectories of Problematic Gaming among Chinese Migrant Children: Predictors and School Adjustment Outcomes.Journal of youth and adolescence · 2026Article
- Gaming disorder in the ICD-11: the state of the game.BMC psychiatry · 2025Review
- Social context in the development of problematic gaming habits: a narrative exploration.Discover mental health · 2025Article
- Behavioral and psychological correlates of problematic smartphone use in street ketamine users.BMC psychology · 2025Article
- The application of metaverse in mental health.Frontiers in public health · 2025Review
- From distraction to addiction? Understanding academic cyberslacking as a behavioral dependency among medical students.Frontiers in psychology · 2025Article
- Investigating the Effectiveness of a Virtual-Reality-Based Mindfulness Intervention on Internet Gaming Disorder.Behavioral sciences (Basel, Switzerland) · 2024Article
- The Association Between Causality Orientation and Internet Gaming Disorder, and the Role of Sensation Seeking, Anxiety, and Depression.Psychiatry investigation · 2024Article
- Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game Usage.Healthcare (Basel, Switzerland) · 2024Article
- Social intelligence and pathological gaming: a longitudinal study of the associations among negative emotions, social intelligence, aggression, and pathological gaming in adolescents.Frontiers in psychiatry · 2024Article
- Psychometric properties of the Persian Gaming Disorder Test and relationships with psychological distress and insomnia in adolescents.BMC psychology · 2023Article
- No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry.Nature human behaviour · 2023Article
- Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review.Journal of behavioral addictions · 2023Article
- Time to Think "Meta": A Critical Viewpoint on the Risks and Benefits of Virtual Worlds for Mental Health.JMIR serious games · 2023Article
- A new variation of modern prejudice: young Korean men's anti-feminism and male-victim ideology.Frontiers in psychology · 2023Review
- The association of problematic gaming characteristics with dietary habits among Finnish vocational school students.Scientific reports · 2022Article
- Profile of Treatment-Seeking Gaming Disorder Patients: A Network Perspective.Journal of gambling studies · 2022Article
- A mixed-methods study of problematic social media use, attention dysregulation, and social media use motives.Current psychology (New Brunswick, N.J.) · 2022Article
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4 authors.
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No grant is acknowledged in the PubMed record.
Abstract
Background The recent paper by Aarseth et al. (2016) questioned whether problematic gaming should be considered a new disorder particularly because "Gaming Disorder" (GD) has been identified as a disorder to be included in the next (11th) revision of the World Health Organization's International Classification of Diseases (ICD-11). Methods This study uses contemporary literature to argue why GD should be included in the ICD-11. Results Aarseth and colleagues acknowledge that there is much literature (including papers by some of the authors themselves) that some individuals experience serious problems with video gaming. How can such an activity be seriously problematic yet not disordered? Similar to other addictions, gaming addiction is relatively rare and is in essence a syndrome (i.e., a condition or disorder characterized by a set of associated symptoms that tend to occur under specific circumstances). Consequently, not everyone will exhibit exactly the same set of symptoms and consequences, and this partly explains why those working in the problematic gaming field often disagree on symptomatology. Conclusions Research into gaming is not about pathologizing healthy entertainment, but about pathologizing excessive and problematic behaviors that cause significant psychological distress and impairment in an individual's life. These are two related, but (ultimately) very distinct phenomena. While being aware that gaming is a pastime activity which is enjoyed non-problematically by many millions of individuals worldwide, it is concluded that problematic gaming exists and that it is an example of disordered gaming.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.