ArticleFrontiers in psychology2017
Recommendations for the Use of Serious Games in Neurodegenerative Disorders: 2016 Delphi Panel.
Article in Frontiers in psychology, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 35 papers, 3 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
35 citing papers in PubMed, 3 syntheses or guidelines pooled it, 82 citations in OpenAlex.
- Virtual reality-based training in patients with alzheimer's disease: A systematic review and meta-analysis.The journal of prevention of Alzheimer's disease · 2026Pooled it
- Virtual Reality and Serious Videogame-Based Instruments for Assessing Spatial Navigation in Alzheimer's Disease: A Systematic Review of Psychometric Properties.Neuropsychology review · 2025Pooled it
- Novel Technological Solutions for Assessment, Treatment, and Assistance in Mild Cognitive Impairment.Frontiers in neuroinformatics · 2019Pooled it
- Efficacy of a Web App for Cognitive Training (MeMo) Regarding Cognitive and Behavioral Performance in People With Neurocognitive Disorders: Randomized Controlled Trial.Journal of medical Internet research · 2020Trial
- Feasibility of a Cognitive Training Game in Parkinson's Disease: The Randomized Parkin'Play Study.European neurology · 2020Trial
- The quest for synergy between physical exercise and cognitive stimulation via exergaming in people with dementia: a randomized controlled trial.Alzheimer's research & therapy · 2019Trial
- Time course of changes in motor-cognitive exergame performances during task-specific training in patients with dementia: identification and predictors of early training response.Journal of neuroengineering and rehabilitation · 2018Trial
- NavegApp, a serious game for assessing spatial cognition: Diagnostic accuracy in preclinical and prodromal Alzheimer's disease.PLOS digital health · 2026Article
- Serious Games for Seniors With Dementia: A Pilot Study.Journal of applied gerontology : the official journal of the Southern Gerontological Society · 2026Article
- Digital Ergonomics of NavegApp, a Novel Serious Game for Spatial Cognition Assessment: Content Validity and Usability Study.JMIR serious games · 2025Article
- Behavioural and neuronal substrates of serious game-based computerised cognitive training in cognitive decline: randomised controlled trial.BJPsych open · 2024Article
- Exergaming and cognitive functions in people with mild cognitive impairment and dementia: a meta-analysis.NPJ digital medicine · 2024Review
- Teleconsultations for mental health: Recommendations from a Delphi panel.Internet interventions · 2023Article
- Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study.JMIR serious games · 2023Article
- Effects of Home Based Serious Game Training (Brain Talk™) in the Elderly With Mild Cognitive Impairment: Randomized, a Single-Blind, Controlled Trial.Brain & NeuroRehabilitation · 2023Article
- Feasibility and potential cognitive impact of a cognitive-motor dual-task training program using a custom exergame in older adults: A pilot study.Frontiers in aging neuroscience · 2023Article
- Artificial Intelligence-Driven Serious Games in Health Care: Scoping Review.JMIR serious games · 2022Article
- The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis.JMIR serious games · 2022Review
- Effectiveness of Serious Games for Improving Executive Functions Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis.JMIR serious games · 2022Review
- The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis.JMIR serious games · 2022Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
29 authors at 13 institutions in 5 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The use of Serious Games (SG) in the health domain is expanding. In the field of neurodegenerative disorders (ND) such as Alzheimer's disease, SG are currently employed both to support and improve the assessment of different functional and cognitive abilities, and to provide alternative solutions for patients' treatment, stimulation, and rehabilitation. As the field is quite young, recommendations on the use of SG in people with ND are still rare. In 2014 we proposed some initial recommendations (Robert et al., 2014). The aim of the present work was to update them, thanks to opinions gathered by experts in the field during an expert Delphi panel. Results confirmed that SG are adapted to elderly people with mild cognitive impairment (MCI) and dementia, and can be employed for several purposes, including assessment, stimulation, and improving wellbeing, with some differences depending on the population (e.g., physical stimulation may be better suited for people with MCI). SG are more adapted for use with trained caregivers (both at home and in clinical settings), with a frequency ranging from 2 to 4 times a week. Importantly, the target of SG, their frequency of use and the context in which they are played depend on the SG typology (e.g., Exergame, cognitive game), and should be
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.