Evidence map›Paper›PMID 28716771›Full record

ArticleJMIR research protocols2017

An Intervention Using Gamification to Increase Human Immunodeficiency Virus and Sexually Transmitted Infection Screening Among Young Men Who Have Sex With Men in California: Rationale and Design of Stick To It.

Christopher M Mejia, Daniel Acland, Raluca Buzdugan, Reva Grimball, Lauren Natoli, Mark R McGrath, Jeffrey D Klausner, Sandra I McCoy

Registry-linked trialOpen access · goldAbstract read
In one paragraph

Article in JMIR research protocols, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT02946164 (Advancing HIV Prevention and Linkage to Care Among MSM With Gamification), which is not on this map. Cited by 13 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
13citing papers in PubMed, 1 pooled it
1.0field-weighted citation impact, top 26% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT02946164 nacompletednot on this map

Advancing HIV Prevention and Linkage to Care Among MSM With Gamification

TypeinterventionalSponsorUniversity of California, BerkeleyRan2016 to 2017Enrolled166ConditionsHIV Infections, Sexually Transmitted DiseasesArmsStick To It
3 · Its place in the literature

Who cites it

13 citing papers in PubMed, 1 synthesis or guideline pooled it, 16 citations in OpenAlex.

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  13. mHealth · 2018
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 3 institutions in 1 country.

Christopher M MejiaPublic Health Division, AIDS Healthcare Foundation, Los Angeles, CA, United States.ORCID http://orcid.org/0000-0002-4057-6595
Daniel AclandGoldman School of Public Policy, University of California, Berkeley, CA, United States.ORCID http://orcid.org/0000-0001-7698-6986
Raluca BuzduganSchool of Public Health, University of California, Berkeley, CA, United States.ORCID http://orcid.org/0000-0001-9313-390X
Reva GrimballSchool of Public Health, University of California, Berkeley, CA, United States.ORCID http://orcid.org/0000-0002-5347-9022
Lauren NatoliPublic Health Division, AIDS Healthcare Foundation, Los Angeles, CA, United States.ORCID http://orcid.org/0000-0003-1897-5319
Mark R McGrathPublic Health Division, AIDS Healthcare Foundation, Los Angeles, CA, United States.ORCID http://orcid.org/0000-0003-3443-6294
Jeffrey D KlausnerDavid Geffen School of Medicine, University of California, Los Angeles, CA, United States.ORCID http://orcid.org/0000-0002-6922-7364
Sandra I McCoySchool of Public Health, University of California, Berkeley, CA, United States.ORCID http://orcid.org/0000-0002-4764-9195
University of California, Berkeley · USAIDS Healthcare Foundation · USUniversity of California, Los Angeles · US

Funding

Advancing HIV Prevention and Linkage to Care Among MSM with GamificationR34MH106359 · NIMH · UNIVERSITY OF CALIFORNIA BERKELEY · PI MCCOY, SANDRA I · 2015 to 2016
$678k
NIMH NIH HHS R34 MH106359
6 · The paper itself

Abstract

backgroundIn the United States, young men who have sex with men (YMSM) remain disproportionately affected by human immunodeficiency virus (HIV) and other sexually transmitted infections (STIs). Although routine HIV/STI screening is pivotal to the timely diagnosis of HIV and STIs, initiation of appropriate treatment, and reduced onward disease transmission, repeat screening is underused. Novel interventions that incorporate elements of games, an approach known as gamification, have the potential to increase routinization of HIV/STI screening among YMSM.

objectiveThe study aims to test the hypothesis that an incentive-based intervention that incorporates elements of gamification can increase routine HIV/STI screening among YMSM in California.

methodsThe study consists of a formative research phase to develop the intervention and an implementation phase where the intervention is piloted in a controlled research setting. In the formative research phase, we use an iterative development process to design the intervention, including gathering information about the feasibility, acceptability, and expected effectiveness of potential game elements (eg, points, leaderboards, rewards). These activities include staff interviews, focus group discussions with members of the target population, and team meetings to strategize and develop the intervention. The final intervention is called Stick To It and consists of 3 components: (1) online enrollment, (2) Web-based activities consisting primarily of quizzes and a countdown "timer" to facilitate screening reminders, and (3) in-person activities that occur at 2 sexual health clinics. Participants earn points through the Web-based activities that are then redeemed for chances to win various prizes during clinic visits. The pilot study is a quasi-experimental study with a minimum of 60 intervention group participants recruited at the clinics, at community-based events, and online. We will compare outcomes in the intervention group with a historical control group consisting of individuals meeting the inclusion criteria who attended study clinics in the 12 months prior to intervention implementation. Eligible participants in the pilot study (1) are 18 to 26 years old, (2) were born or identify as male, 3) report male sexual partners, and 4) have a zip code of residence within defined areas in the vicinity of 1 of the 2 implementation sites. The primary outcome is repeat HIV/STI screening within 6 months.

resultsThis is an ongoing research study with initial results expected in the fourth quarter of 2017.

conclusionsWe will develop and pilot test a gamification intervention to encourage YMSM to be regularly screened for HIV/STIs. The results from this research will provide preliminary evidence about the potential effectiveness of using gamification to amplify health-related behavioral change interventions. Further, the research aims to determine the processes that are essential to developing and implementing future health-related gamification interventions.

trial registrationClinicaltrials.gov NCT02946164; https://clinicaltrials.gov/ct2/show/NCT02946164 (Archived by WebCite at http://www.webcitation.org/6ri3G4HwD).

Indexed as

game designgame elementsgamificationHIV screeninghomosexuality, malehuman immunodeficiency virusincentivesintrinsic motivationmen who have sex with menself-determination theorysexually transmitted diseasesSTI screeningyoung men who have sex with men

Identifiers

PMID28716771
PMCPMC5537559
OpenAlexW2734801608

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.