ReviewFrontiers in psychology2017
Model of Illusions and Virtual Reality.
Review in Frontiers in psychology, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 38 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
38 citing papers in PubMed.
- Stimulating Future-Oriented Thinking and Goal-Achievement Through the Future Self Using Virtual Reality and a Smartphone App: Randomized Controlled Trial.Journal of medical Internet research · 2026Trial
- Influence of body visualization in VR during the execution of motoric tasks in different age groups.PloS one · 2022Trial
- VRrec: A zero-coding open-source VR body-motion capture tool for behavioral research.Behavior research methods · 2026Article
- Exploring 3D Models Via Extended Reality Tools Using Common Smart Devices.Methods in molecular biology (Clifton, N.J.) · 2026Article
- Comparison of virtual reality development centers and 270-degree evaluations in the context of mid-level managers' competencies.PloS one · 2026Article
- Affirmed gender shapes virtual embodiment: a phenomenological account of ownership and agency across gender identities.Neuroscience of consciousness · 2026Article
- Reaching further in VR: a comparative study with a novel velocity-based technique.Virtual reality · 2026Article
- An Affordances-Based Approach and Scoping Review of Virtual Reality Applications in Forensic Behavioral and Mental Health Assessment and Treatment.Research on child and adolescent psychopathology · 2025Article
- How a lack of haptic feedback affects eye-hand coordination and embodiment in virtual reality.Scientific reports · 2025Article
- Integration of the wingate anaerobic test into a virtual reality- based evaluation system.BMC sports science, medicine & rehabilitation · 2025Article
- Review
- The DID-guide: A guide to developing digital mental health interventions.Internet interventions · 2025Review
- The neuroscience of algorithmic suffering: short comparative analysis between human and AI.Frontiers in psychology · 2025Article
- Impact of Cognitive VR vs. Traditional Training on Emotional Self-Efficacy and Cognitive Function in Patients with Multiple Sclerosis: A Retrospective Study Focusing on Gender Differences.Brain sciences · 2024Article
- Article
- Exploring virtual reality object perception following sensory-motor interactions with different visuo-haptic collider properties.Scientific reports · 2024Article
- iVR-fNIRS: studying brain functions in a fully immersive virtual environment.Neurophotonics · 2024Review
- Article
- Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality.Cyberpsychology, behavior and social networking · 2023Article
- Interviewing in virtual environments: Towards understanding the impact of rapport-building behaviours and retrieval context on eyewitness memory.Memory & cognition · 2023Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
In Virtual Reality (VR) it is possible to induce illusions in which users report and behave as if they have entered into altered situations and identities. The effect can be robust enough for participants to respond "realistically," meaning behaviors are altered as if subjects had been exposed to the scenarios in reality. The circumstances in which such VR illusions take place were first introduced in the 80's. Since then, rigorous empirical evidence has explored a wide set of illusory experiences in VR. Here, we compile this research and propose a neuroscientific model explaining the underlying perceptual and cognitive mechanisms that enable illusions in VR. Furthermore, we describe the minimum instrumentation requirements to support illusory experiences in VR, and discuss the importance and shortcomings of the generic model.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.