ArticleFrontiers in psychology2017
Supramodal Enhancement of Auditory Perceptual and Cognitive Learning by Video Game Playing.
Article in Frontiers in psychology, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers.
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Who cites it
9 citing papers in PubMed.
- Tonal Auditory Discrimination Training in Youths: Design, Implementation, and Evaluation of Game-Based Versus Non-Game-Based Systems in a Cross-Sectional Study.JMIR serious games · 2026Article
- Frequent video game playing alters low-frequency event-related EEG brain oscillations.Frontiers in psychology · 2025Article
- Leisure Activity Interventions on Cognition in Mild Cognitive Impairment Patients: A Meta-Analysis.Neuropsychiatric disease and treatment · 2025Review
- Tactile angle discriminability improvement: contributions of working memory training and continuous attended sensory input.Journal of neurophysiology · 2022Article
- Training with an auditory perceptual learning game transfers to speech in competition.Journal of cognitive enhancement : towards the integration of theory and practice · 2022Article
- Information transmission in action video gaming experts: Inferences from the lateralized readiness potential.Frontiers in human neuroscience · 2022Article
- Auditory cognition and perception of action video game players.Scientific reports · 2020Article
- Short-term effects of sound localization training in virtual reality.Scientific reports · 2019Article
- Tactile angle discriminability improvement: roles of training time intervals and different types of training tasks.Journal of neurophysiology · 2019Article
Corrections and comments
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Authors and funding
4 authors.
Funding
Abstract
Medical rehabilitation involving behavioral training can produce highly successful outcomes, but those successes are obtained at the cost of long periods of often tedious training, reducing compliance. By contrast, arcade-style video games can be entertaining and highly motivating. We examine here the impact of video game play on contiguous perceptual training. We alternated several periods of auditory pure-tone frequency discrimination (FD) with the popular spatial visual-motor game Tetris played in silence. Tetris play alone did not produce any auditory or cognitive benefits. However, when alternated with FD training it enhanced learning of FD and auditory working memory. The learning-enhancing effects of Tetris play cannot be explained simply by the visual-spatial training involved, as the effects were gone when Tetris play was replaced with another visual-spatial task using Tetris-like stimuli but not incorporated into a game environment. The results indicate that game play enhances learning and transfer of the contiguous auditory experiences, pointing to a promising approach for increasing the efficiency and applicability of rehabilitative training.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.