Evidence map›Paper›PMID 28668726›Full record

ArticleSocial science & medicine (1982)2017

Prudence, pleasure, and cognitive ageing: Configurations of the uses and users of brain training games within UK media, 2005-2015.

Martyn Pickersgill, Tineke Broer, Sarah Cunningham-Burley, Ian Deary

Abstract read
In one paragraph

Article in Social science & medicine (1982), 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Article
  2. Article
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Martyn PickersgillUsher Institute of Population Health Sciences and Informatics, University of Edinburgh, United Kingdom. Electronic address: martyn.pickersgill@ed.ac.uk.
Tineke BroerUsher Institute of Population Health Sciences and Informatics, University of Edinburgh, United Kingdom. Electronic address: tineke.broer@ed.ac.uk.
Sarah Cunningham-BurleyUsher Institute of Population Health Sciences and Informatics, University of Edinburgh, United Kingdom. Electronic address: sarah.c.burley@ed.ac.uk.
Ian DearyCentre for Cognitive Ageing and Cognitive Epidemiology, University of Edinburgh, United Kingdom. Electronic address: i.deary@ed.ac.uk.

Funding

Medical Research Council MR/K026992/1Wellcome Trust 106612/Z/14/ZWellcome Trust WT106612MA
6 · The paper itself

Abstract

The use of 'brain training' games is often regarded as relating to wider ideals of self-improvement and youthfulness. Hence, use is intertwined with discourses of 'active' ageing. This paper analyzes how the use and users of brain training games were configured in the UK media, from 2005 to 2015, and examines how notions of active ageing relate to these representations. Game users were rarely constructed solely as gamers, and were more often presented as prudent individuals focused on a serious goal. This configuration related to assumed and enjoined motivations for brain training; specifically, users were commonly framed as seeking to enhance cognition and limit/delay cognitive decline. Scientific evidence about brain training was often deployed to explain how games might work; sometimes, however, it was used to undermine the utility of games and assert the significance and cognitive health-benefits of other activities. A minority of texts explicitly critiqued ideals of self-improvement, arguing that game playing was important for its own sake. Yet, even the pleasure associated with gaming was occasionally instrumentalized as a mechanism for ensuring prudent life choices. The analysis casts fresh light on how debates around health, ageing, and science correspond to configurations of technology uses and users. It presents evidence of the widespread cultural circulation of enjoiners regarding self-care and healthy ageing within British society. However, the paper also provides indications of the limits to such imperatives: discourses of pleasure co-exist with and perhaps supplant logics of prudence in (accounts of) practices ostensibly aimed at ageing 'well'.

Indexed as

CognitionPleasureAgingGames, RecreationalHumansMass MediaMotivationSelf CareTeachingUnited KingdomAgeingBrain trainingEnhancementNeuroscienceSelf-careUnited KingdomUsers

Identifiers

PMID28668726
PMCPMC5529213

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Read underepoch 390

Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.