Evidence map›Paper›PMID 28665690›Full record

Trial reportBrain injury2017

Reducing concussion symptoms among teenage youth: Evaluation of a mobile health app.

Lise Worthen-Chaudhari, Jane McGonigal, Kelsey Logan, Marcia A Bockbrader, Keith O Yeates, W Jerry Mysiw

Registry-linked trialAbstract readClinical Trial, Phase IClinical Trial, Phase II
In one paragraph

Trial report in Brain injury, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07219095 (Use of a Mental Health App in the Recovery of Adolescent Dancers From a Lower Extremity Injury), which is not on this map. Cited by 28 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
28citing papers in PubMed, 3 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07219095 narecruitingnot on this mapstarted 2025, after this paper: background citation

Use of a Mental Health App in the Recovery of Adolescent Dancers From a Lower Extremity Injury: A Randomized Controlled Trial

TypeinterventionalSponsorUniversity of California, San DiegoRan2025 to 2029Enrolled50ConditionsAnkle Injury, Foot Injury, Lower Extremity InjuryArmsMental Health App
3 · Its place in the literature

Who cites it

28 citing papers in PubMed, 3 syntheses or guidelines pooled it.

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  8. Concussion in the Wild: Clinical Utility of Ambulatory Assessment of Symptoms and Everyday Exposures in Adolescents and Adults with Concussion.Archives of clinical neuropsychology : the official journal of the National Academy of Neuropsychologists · 2026
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Lise Worthen-Chaudharia Department of Physical Medicine and Rehabilitation and Neurological Institute , The Ohio State University , Columbus , OH , USA.
Jane McGonigalb Institute for the Future , Palo Alto , CA , USA.
Kelsey Loganc Division of Sports Medicine, Cincinnati Children's Hospital Medical Center and Department of Pediatrics , University of Cincinnati College of Medicine , Cincinnati , OH , USA.
Marcia A Bockbradera Department of Physical Medicine and Rehabilitation and Neurological Institute , The Ohio State University , Columbus , OH , USA.
Keith O Yeatesd Department of Psychology, Alberta Children's Hospital Research Institute, and Hotchkiss Brain Institute , University of Calgary , Calgary , AB , Canada.
W Jerry Mysiwa Department of Physical Medicine and Rehabilitation and Neurological Institute , The Ohio State University , Columbus , OH , USA.

Funding

Interventions for Mild Traumatic Brain InjuryR43HD075638 · NICHD · SUPERBETTER LABS, INC. · PI MCGONIGAL, JANE · 2013 to 2013
$150k
NICHD NIH HHS R43 HD075638
6 · The paper itself

Abstract

objectiveTo evaluate whether a mobile health application that employs elements of social game design could compliment medical care for unresolved concussion symptoms.

designPhase I and Phase II (open-label, non-randomized, ecological momentary assessment methodology).

settingOutpatient concussion clinic.

participantsYouth, aged 13-18 years, with concussion symptoms 3+ weeks after injury; Phase I: n = 20; Phase II: n = 19.

interventionsParticipants received standard of care for concussion. The experimental group also used a mobile health application as a gamified symptoms journal. OUTCOME MEASURES: Phase I: feasibility and satisfaction with intervention (7-point Likert scale, 1 high). Phase II: change in SCAT-3 concussion symptoms (primary), depression and optimism.

resultsPhase 1: A plurality of participants completed the intervention (14 of 20) with high use (110 +/- 18% play) and satisfaction (median +/- interquartile range (IQR) = 2.0+/- 0.0). Phase II: Groups were equivalent on baseline symptoms, intervention duration, gender distribution, days since injury and medication prescription. Symptoms and optimism improved more for the experimental than for the active control cohort (U = 18.5, p = 0.028, effect size r = 0.50 and U = 18.5, p = 0.028, effect size r = 0.51, respectively).

conclusionsMobile apps incorporating social game mechanics and a heroic narrative may promote health management among teenagers with unresolved concussion symptoms.

Indexed as

AdolescentBrain ConcussionEcological Momentary AssessmentFeasibility StudiesFemaleHumansMaleMobile ApplicationsSymptom AssessmentTelemedicinechildrenconcussiongaminginterventionmobile healthRehabilitation

Identifiers

PMID28665690
PMCPMC5645232

What OpenQuestion holds

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.