ArticleJournal of behavioral addictions2017
DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field.
Article in Journal of behavioral addictions, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 34 papers, 3 of them syntheses that pooled it.
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Who cites it
34 citing papers in PubMed, 3 syntheses or guidelines pooled it.
- Prevalence and Factors Associated with Gaming Disorder in Latin America and the Caribbean: A Systematic Review.International journal of environmental research and public health · 2022Pooled it
- The Psychology of Esports: A Systematic Literature Review.Journal of gambling studies · 2019Pooled it
- School-based Prevention for Adolescent Internet Addiction: Prevention is the Key. A Systematic Literature Review.Current neuropharmacology · 2019Pooled it
- Phenotypes associated with problematic online gaming and gambling: A clustering approach among young adults.Addictive behaviors reports · 2026Article
- Comparative Evaluation of Temporomandibular Disorders and Dental Wear in Video Game Players.Journal of clinical medicine · 2024Article
- The relationship between internet gaming disorder, sleeping quality, self-compassion, physical activity participation and psychological distress: A path analysis.Global mental health (Cambridge, England) · 2024Article
- Screened realities: a Grounded Theory exploration of gaming disorder dynamics among Iranian male adolescents.Frontiers in psychiatry · 2024Article
- Exploring the relationships between psychological variables and loot box engagement, part 2: exploratory analyses of complex relationships.Royal Society open science · 2024Article
- Video Game Playing and Internet Gaming Disorder: A Profile of Young Adolescents.International journal of environmental research and public health · 2023Article
- A New Short Version of Internet Gaming Disorder-20: An Exploratory Structural Equation Modeling.Clinical neuropsychiatry · 2023Article
- Premorbid Personality Traits as Risk Factors for Behavioral Addictions: A Systematic Review of a Vulnerability Hypothesis.Children (Basel, Switzerland) · 2023Review
- A Bibliometric Analysis of Research into Internet Gaming Disorders in Korea.International journal of environmental research and public health · 2023Review
- Examining the Indirect Effect of Online Gaming on Depression via Sleep Inequality and Anxiety-A Serial and Parallel Mediation Analysis.Journal of clinical medicine · 2022Article
- Co-Occurrence of Gaming Disorder and Other Potentially Addictive Behaviours between Australia, New Zealand, and the United Kingdom.International journal of environmental research and public health · 2022Article
- Current Status of Internet Gaming Disorder (IGD) in Japan: New Lifestyle-Related Disease in Children and Adolescents.Journal of clinical medicine · 2022Review
- A network analysis of the Internet Disorder Scale-Short Form (IDS9-SF): A large-scale cross-cultural study in Iran, Pakistan, and Bangladesh.Current psychology (New Brunswick, N.J.) · 2022Article
- To Be or Not to Be a Female Gamer: A Qualitative Exploration of Female Gamer Identity.International journal of environmental research and public health · 2022Article
- Psychometric Properties of the Youth Pornography Addiction Screening Tool.Addiction & health · 2021Article
- The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review.Pediatric reports · 2021Review
- Proposing and Validating the Diagnosis Scale for Internet Gaming Disorder in Taiwanese ADHD Adolescents: Likert Scale Method Based on the DSM-5.International journal of environmental research and public health · 2021Article
Corrections and comments
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background and aims The current DSM-5 diagnosis of Internet Gaming Disorder (IGD; American Psychiatric Association [APA], 2013) has led to a number of issues and concerns that we highlighted in our recent paper (Kuss, Griffiths, & Pontes, 2017). Experts in the field responded to our evaluation of these issues resulting in six commentaries. Methods In this paper, we offer responses to the six commentaries to move the scientific field forward. All of the responses to our original paper highlighted many conceptual, theoretical, and/or methodological problems with the proposed IGD diagnosis as outlined in the DSM-5. We outline some ways forward in overcoming issues and concerns in the gaming studies field. Results We argue that rather than stigmatizing gaming per se, the role of scientists and practitioners is to establish a clear-cut distinction between someone who may use games excessively but non-problematically and someone who is experiencing significant impairment in their daily lives as a consequence of their excessive gaming. This responsibility needs to be shared by popular media who are often quick to build a moral panic around gaming behaviors, often based on cherry-picking specific case studies and pieces of research which support their headlines. Conclusion Researchers, practitioners, gaming developers, and the media need to work together and collaboratively to build a realistic and comprehensive understanding of gaming as a normal, enjoyable, and often beneficial sociocultural practice, which for a small minority of excessive users may be associated with the experience of addiction-related symptoms that may require professional support.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.