Evidence map›Paper›PMID 28654475›Full record

ArticlePediatric physical therapy : the official publication of the Section on Pediatrics of the American Physical Therapy Association2017

Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Judith E Deutsch, Sarah Westcott McCoy

Abstract read
In one paragraph

Article in Pediatric physical therapy : the official publication of the Section on Pediatrics of the American Physical Therapy Association, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 35 papers, 4 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
35citing papers in PubMed, 4 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

35 citing papers in PubMed, 4 syntheses or guidelines pooled it.

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  16. A Virtual Reality Exergame: Clinician-Guided Breathing and Relaxation for Children with Muscular Dystrophy.2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · 2023
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  20. Usability evaluation of an interactive leg press training robot for children with neuromuscular impairments.Technology and health care : official journal of the European Society for Engineering and Medicine · 2022
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Judith E DeutschRivers Lab, Department of Rehabilitation and Movement Sciences (Dr Deutsch), School of Health Professions, Rutgers University, Newark, New Jersey; and Department of Rehabilitation Medicine (Dr Westcott McCoy), University of Washington, Seattle.
Sarah Westcott McCoy

Funding

Sensorimotor Training to Affect Balance, Engagement and Learning in Children withR33AA019579 · NIAAA · UNIVERSITY OF WASHINGTON · PI JIRIKOWIC, TRACY L · 2011 to 2013
$652k
Sensorimotor Training to Affect Balance, Engagement and Learning in Children withR21AA019579 · NIAAA · UNIVERSITY OF WASHINGTON · PI JIRIKOWIC, TRACY L, MCCOY, SARAH WESTCOTT · 2009 to 2010
$408k
Virtual Reality Augmented Cycling for Post-Stroke Mobility RehabilitationR41HD054261 · NICHD · VREHAB, LLC · PI DEUTSCH, JUDITH E · 2007 to 2007
$184k
Virtual Reality Technology in Neurologic RehabilitationR13NS063655 · NINDS · UNIV OF MED/ DENT OF NJ-SCH/HLTH REL PRO · PI DEUTSCH, JUDITH E · 2008 to 2008
$4k
NIAAA NIH HHS R21 AA019579NIAAA NIH HHS R33 AA019579NICHD NIH HHS R41 HD054261NINDS NIH HHS R13 NS063655
6 · The paper itself

Abstract

Use of virtual reality (VR) and serious games (SGs) interventions within rehabilitation as motivating tools for task specific training for individuals with neurological conditions are fast-developing. Within this perspective paper we use the framework of the IV STEP conference to summarize the literature on VR and SG for children and adults by three topics: Prevention; Outcomes: Body-Function-Structure, Activity and Participation; and Plasticity. Overall the literature in this area offers support for use of VR and SGs to improve body functions and to some extent activity domain outcomes. Critical analysis of clients' goals and selective evaluation of VR and SGs are necessary to appropriately take advantage of these tools within intervention. Further research on prevention, participation, and plasticity is warranted. We offer suggestions for bridging the gap between research and practice integrating VR and SGs into physical therapist education and practice.

Indexed as

User-Computer InterfaceVideo GamesVirtual RealityAdolescentAdultAgedAged, 80 and overChildFemaleHumansMaleMiddle AgedNervous System DiseasesNeurological RehabilitationStroke RehabilitationYoung Adult

Identifiers

PMID28654475
PMCPMC5488703

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.