ArticlePediatric physical therapy : the official publication of the Section on Pediatrics of the American Physical Therapy Association2017
Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.
Article in Pediatric physical therapy : the official publication of the Section on Pediatrics of the American Physical Therapy Association, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 35 papers, 4 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
35 citing papers in PubMed, 4 syntheses or guidelines pooled it.
- A systematic review: Virtual-reality-based techniques for human exercises and health improvement.Frontiers in public health · 2023Pooled it
- Upper Limb Movement Measurement Systems for Cerebral Palsy: A Systematic Literature Review.Sensors (Basel, Switzerland) · 2021Pooled it
- Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review.Journal of medical Internet research · 2021Pooled it
- Effectiveness of Virtual Reality Interventions for Adolescent Patients in Hospital Settings: Systematic Review.Journal of medical Internet research · 2021Pooled it
- Effectiveness of virtual reality-based balance training in primary school children: a randomized controlled trial.BMC sports science, medicine & rehabilitation · 2026Article
- User Experience of a Virtual Reality-Based Treadmill for Children With a Chronic Disease Affecting Physical Health: Cross-Sectional Feasibility Study.JMIR serious games · 2026Article
- Feasibility of Vigorous Extended Reality Tele-Exergaming for Cardiometabolic Health in Youth With Mobility Disabilities: Protocol for a Case Series Study.JMIR research protocols · 2026Article
- Comparative effectiveness of virtual reality vs. traditional motor games on developmental functioning and motor skills in autistic children spectrum disorder: a cohort study.Frontiers in pediatrics · 2026Article
- Efficacy of Virtual Reality Interventions for Motor Function Improvement in Cerebral Palsy Patients: Systematic Review and Meta-Analysis.Journal of clinical medicine · 2025Review
- Virtual Reality for Balance in Individuals With Diabetes: A Systematic Review of Assessment and Intervention Strategies.Journal of diabetes science and technology · 2025Review
- Virtual Reality-Based Postural Balance Training in Autistic Children: A Pilot Randomized Controlled Trial.Journal of clinical medicine · 2025Article
- Comparison of Virtual Reality-Assisted Visual Training with Conventional Strategies in the Treatment of Bilateral Refractive Amblyopia.Children (Basel, Switzerland) · 2025Article
- Clinician perspectives on virtual reality use in physical therapy practice in the United States.PloS one · 2025Article
- Virtual reality exergames for enhancing engagement in stroke rehabilitation: A narrative review.Heliyon · 2024Review
- Effects of virtual reality on stroke rehabilitation: An umbrella review of systematic reviews.Health science reports · 2024Review
- A Virtual Reality Exergame: Clinician-Guided Breathing and Relaxation for Children with Muscular Dystrophy.2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · 2023Article
- Alleviating the Effects of the COVID-19 Pandemic on the Physical, Psychological Health, and Wellbeing of Students: Coping Behavior as a Mediator.Psychology research and behavior management · 2023Article
- ARMIA: A Sensorized Arm Wearable for Motor Rehabilitation.Biosensors · 2022Article
- Posterior Fossa Tumor Rehabilitation: An Up-to-Date Overview.Children (Basel, Switzerland) · 2022Review
- Usability evaluation of an interactive leg press training robot for children with neuromuscular impairments.Technology and health care : official journal of the European Society for Engineering and Medicine · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
Abstract
Use of virtual reality (VR) and serious games (SGs) interventions within rehabilitation as motivating tools for task specific training for individuals with neurological conditions are fast-developing. Within this perspective paper we use the framework of the IV STEP conference to summarize the literature on VR and SG for children and adults by three topics: Prevention; Outcomes: Body-Function-Structure, Activity and Participation; and Plasticity. Overall the literature in this area offers support for use of VR and SGs to improve body functions and to some extent activity domain outcomes. Critical analysis of clients' goals and selective evaluation of VR and SGs are necessary to appropriately take advantage of these tools within intervention. Further research on prevention, participation, and plasticity is warranted. We offer suggestions for bridging the gap between research and practice integrating VR and SGs into physical therapist education and practice.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.