ReviewFrontiers in human neuroscience2017
Music Games: Potential Application and Considerations for Rhythmic Training.
Review in Frontiers in human neuroscience, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers, 2 of them syntheses that pooled it.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
13 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Effects of Music on Attention-Deficit/Hyperactivity Disorder (ADHD) and Potential Application in Serious Video Games: Systematic Review.Journal of medical Internet research · 2023Pooled it
- Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review.Frontiers in psychiatry · 2022Pooled it
- Effects of interactive video-game-based exercise on balance in older adults with mild-to-moderate Parkinson's disease.Journal of neuroengineering and rehabilitation · 2020Trial
- Cognition difference between players of different involvement toward the concrete design features in music games.PloS one · 2019Trial
- Technology-driven initiating actions influence movement patterns in HMEAYC musical activities.Scientific reports · 2025Article
- Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial.JMIR serious games · 2025Article
- Exergames as an Effective Alternative to Real Environmental Tennis Training for Adolescents.Sports (Basel, Switzerland) · 2024Article
- Integrating music therapy and video games in cognitive interventions: innovative applications of closed-loop EEG.Frontiers in aging neuroscience · 2024Article
- At-Home Training With a Rhythmic Video Game for Improving Orofacial, Manual, and Gait Abilities in Parkinson's Disease: A Pilot Study.Frontiers in neuroscience · 2022Article
- Dynamic Systems Approach in Sensorimotor Synchronization: Adaptation to Tempo Step-Change.Frontiers in physiology · 2021Article
- A Tablet-Based Assessment of Rhythmic Ability.Frontiers in psychology · 2019Article
- Born to Speak and Sing: Musical Predictors of Language Development in Pre-schoolers.Frontiers in psychology · 2019Article
- How Rhythmic Skills Relate and Develop in School-Age Children.Global pediatric health · 2019Article
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Rhythmic skills are natural and widespread in the general population. The majority can track the beat of music and move along with it. These abilities are meaningful from a cognitive standpoint given their tight links with prominent motor and cognitive functions such as language and memory. When rhythmic skills are challenged by brain damage or neurodevelopmental disorders, remediation strategies based on rhythm can be considered. For example, rhythmic training can be used to improve motor performance (e.g., gait) as well as cognitive and language skills. Here, we review the games readily available in the market and assess whether they are well-suited for rhythmic training. Games that train rhythm skills may serve as useful tools for retraining motor and cognitive functions in patients with motor or neurodevelopmental disorders (e.g., Parkinson's disease, dyslexia, or ADHD). Our criteria were the peripheral used to capture and record the response, the type of response and the output measure. None of the existing games provides sufficient temporal precision in stimulus presentation and/or data acquisition. In addition, games do not train selectively rhythmic skills. Hence, the available music games, in their present form, are not satisfying for training rhythmic skills. Yet, some features such as the device used, the interface or the game scenario provide good indications for devising efficient training protocols. Guidelines are provided for devising serious music games targeting rhythmic training in the future.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.