Evidence map›Paper›PMID 28595611›Full record

Trial reportBMC neurology2017

Video Game Rehabilitation for Outpatient Stroke (VIGoROUS): protocol for a multi-center comparative effectiveness trial of in-home gamified constraint-induced movement therapy for rehabilitation of chronic upper extremity hemiparesis.

Lynne V Gauthier, Chelsea Kane, Alexandra Borstad, Nancy Strahl, Gitendra Uswatte, Edward Taub, David Morris, Alli Hall, Melissa Arakelian, Victor Mark

3 registry-linked trialsOpen access · goldAbstract readComparative StudyMulticenter StudyRandomized Controlled Trial
In one paragraph

Trial report in BMC neurology, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 3 registered trials, which are not on this map. Cited by 28 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
28citing papers in PubMed, 3 pooled it
6.7field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT02631850 nacompletednot on this map

Video Game Rehabilitation for Outpatient Stroke (VIGoROUS): A Multi-center Comparative Effectiveness Trial of In-home Gamified Constraint-induced Movement Therapy for Rehabilitation of Chronic Upper Extremity Hemiparesis.

TypeinterventionalSponsorOhio State UniversityRan2015 to 2019Enrolled193ConditionsStroke, HemiparesisArmsTraditional CI Therapy, Gaming CI Therapy, Gaming CI Therapy with Additional Contact via Video Conference, Traditional Occupational Therapy/Physical Therapy
NCT03896542 nacompletednot on this map

The Efficacy of Video Game Therapy in Patients With Stroke

TypeinterventionalSponsorUniversidad de BurgosRan2017 to 2018Enrolled45ConditionsStroke, HemiplegiaArmsCommercial video game., rehabilitation video game
NCT04000256 unknown statusnot on this mapstarted 2019, after this paper: background citation

Understanding Experiences of People With Spinal Cord Injury Undergoing Activity-based Rehabilitation

TypeobservationalSponsorThomas Jefferson UniversityRan2019 to 2024Enrolled20ConditionsSpinal Cord InjuriesArmsActivity based rehabilitation
3 · Its place in the literature

Who cites it

28 citing papers in PubMed, 3 syntheses or guidelines pooled it, 83 citations in OpenAlex.

  1. Pooled it
  2. Telerehabilitation services for stroke.The Cochrane database of systematic reviews · 2020
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  19. A Deep Learning Framework for Assessing Physical Rehabilitation Exercises.IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society · 2020
    Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors at 4 institutions in 1 country.

Lynne V GauthierThe Ohio State University, Department of Physical Medicine and Rehabilitation, Division of Rehabilitation Psychology, 480 Medical Center Drive, Columbus, OH, 43210, USA. lynne.gauthier@osumc.edu.ORCID http://orcid.org/0000-0003-0619-2157
Chelsea KaneThe Ohio State University, Department of Physical Medicine and Rehabilitation, Division of Rehabilitation Psychology, 480 Medical Center Drive, Columbus, OH, 43210, USA.
Alexandra BorstadDepartment of Physical Therapy, College of St. Scholastica, 1200 Kenwood Ave, Duluth, MN, 55811, USA.
Nancy StrahlProvidence Medford Medical Center, 1111 Crater Lake Ave, Medford, Oregon, 97504, USA.
Gitendra UswatteDepartment of Psychology; UAB Department of Psychology, University of Alabama at Birmingham, Campbell Hall 415, 1530 3rd Avenue South, Birmingham, AL, 35294-1170, USA.
Edward TaubDepartment of Psychology; UAB Department of Psychology, University of Alabama at Birmingham, Campbell Hall 415, 1530 3rd Avenue South, Birmingham, AL, 35294-1170, USA.
David MorrisDepartment of Physical Therapy; UAB Department of Physical Therapy, University of Alabama at Birmingham, 1720 2nd Avenue South, School of Health Professions Building 360X, Birmingham, AL, 35294-1212, USA.
Alli HallThe Ohio State University, Department of Physical Medicine and Rehabilitation, Division of Rehabilitation Psychology, 480 Medical Center Drive, Columbus, OH, 43210, USA.
Melissa ArakelianProvidence Medford Medical Center, 1111 Crater Lake Ave, Medford, Oregon, 97504, USA.
Victor MarkDepartment of Psychology; UAB Department of Psychology, University of Alabama at Birmingham, Campbell Hall 415, 1530 3rd Avenue South, Birmingham, AL, 35294-1170, USA.
University of Alabama at Birmingham · USThe Ohio State University · USProvidence Medford Medical Center · USCollege of St. Scholastica · US

Funding

The Ohio State University Center for Clinical and Translational Science (UL1)UL1TR000090 · NCATS · OHIO STATE UNIVERSITY · PI JACKSON, REBECCA D · 2012 to 2013
$7.9M
NCATS NIH HHS UL1 TR000090
6 · The paper itself

Abstract

backgroundConstraint-Induced Movement therapy (CI therapy) is shown to reduce disability, increase use of the more affected arm/hand, and promote brain plasticity for individuals with upper extremity hemiparesis post-stroke. Randomized controlled trials consistently demonstrate that CI therapy is superior to other rehabilitation paradigms, yet it is available to only a small minority of the estimated 1.2 million chronic stroke survivors with upper extremity disability. The current study aims to establish the comparative effectiveness of a novel, patient-centered approach to rehabilitation utilizing newly developed, inexpensive, and commercially available gaming technology to disseminate CI therapy to underserved individuals. Video game delivery of CI therapy will be compared against traditional clinic-based CI therapy and standard upper extremity rehabilitation. Additionally, individual factors that differentially influence response to one treatment versus another will be examined.

methodsThis protocol outlines a multi-site, randomized controlled trial with parallel group design. Two hundred twenty four adults with chronic hemiparesis post-stroke will be recruited at four sites. Participants are randomized to one of four study groups: (1) traditional clinic-based CI therapy, (2) therapist-as-consultant video game CI therapy, (3) therapist-as-consultant video game CI therapy with additional therapist contact via telerehabilitation/video consultation, and (4) standard upper extremity rehabilitation. After 6-month follow-up, individuals assigned to the standard upper extremity rehabilitation condition crossover to stand-alone video game CI therapy preceded by a therapist consultation. All interventions are delivered over a period of three weeks. Primary outcome measures include motor improvement as measured by the Wolf Motor Function Test (WMFT), quality of arm use for daily activities as measured by Motor Activity Log (MAL), and quality of life as measured by the Quality of Life in Neurological Disorders (NeuroQOL). DISCUSSION: This multi-site RCT is designed to determine comparative effectiveness of in-home technology-based delivery of CI therapy versus standard upper extremity rehabilitation and in-clinic CI therapy. The study design also enables evaluation of the effect of therapist contact time on treatment outcomes within a therapist-as-consultant model of gaming and technology-based rehabilitation.

trial registrationClinicaltrials.gov, NCT02631850 .

Indexed as

Video GamesActivities of Daily LivingAdultChronic DiseaseExercise TherapyHumansOutpatientsParesisQuality of LifeResearch DesignStrokeStroke RehabilitationTelerehabilitationUpper ExtremityCI therapyConstraint-induced movement therapyHemiparesisMotorProtocolRandomized controlled trialRehabilitationResearch designStrokeVideo gameVirtual reality

Identifiers

PMID28595611
PMCPMC5465449
OpenAlexW2621725241

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.