Evidence map›Paper›PMID 28523603›Full record

ArticleTranslational behavioral medicine2017

Engagement, compliance and retention with a gamified online social networking physical activity intervention.

Jillian Ryan, Sarah Edney, Carol Maher

Registry-linked trialAbstract read
In one paragraph

Article in Translational behavioral medicine, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05003518 (ParentText User Engagement and Effectiveness Study), which is not on this map. Cited by 20 papers.

0numbers the graph read from it
0cells of the map it votes in
20citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05003518 naterminatednot on this mapstarted 2022, after this paper: background citation

ParentText User Engagement and Effectiveness Study

TypeinterventionalSponsorUniversity of OxfordRan2022 to 2022Enrolled1,400ConditionsEngagement, Positive Parenting, Child Maltreatment, Intimate Partner ViolenceArmsParentText
3 · Its place in the literature

Who cites it

20 citing papers in PubMed.

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  13. Parental Report via a Mobile App in the Context of Early Language Trajectories: StarWords Study Protocol.International journal of environmental research and public health · 2022
    Article
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  16. Developing and evaluating ASTHMAXcel adventures: A novel gamified mobile application for pediatric patients with asthma.Annals of allergy, asthma & immunology : official publication of the American College of Allergy, Asthma, & Immunology · 2020
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Jillian RyanAlliance for Research in Exercise, Nutrition and Activity, University of South Australia, GPO Box 2471, Adelaide, South Australia, 5001, Australia. jillian.ryan@unisa.edu.au.
Sarah EdneyAlliance for Research in Exercise, Nutrition and Activity, University of South Australia, GPO Box 2471, Adelaide, South Australia, 5001, Australia.
Carol MaherAlliance for Research in Exercise, Nutrition and Activity, University of South Australia, GPO Box 2471, Adelaide, South Australia, 5001, Australia.

Funding

National Heart Foundation of Australia 100188
6 · The paper itself

Abstract

Health behaviour interventions delivered via online social networks are an increasingly popular approach to addressing lifestyle-related health problems. However, research to date consistently reports poor user engagement and retention. The current study examined user engagement, compliance and retention with Active Team-a gamified physical activity intervention delivered by via an online Facebook application. Associations between engagement and participant (n = 51) demographic and team characteristics (sex, age, education and team size) were examined, as well as temporal trends in engagement during the 50-day intervention. Analyses revealed significant associations between both engagement (p = <0.001) and gamification (p = 0.04) with education, with participants in the middle education category appearing to have the highest rates of engagement and use of gamification features. Gender was also related to engagement, with males demonstrating the highest use of the intervention's gamification features (p = 0.004). Although compliance was consistently high for the duration, engagement declined steadily throughout the intervention. Engagement peaked on Wednesdays, coinciding with the delivery of a customised email reminder. Findings reveal individual differences in engagement with Active Team, highlighting a need to tailor interventions to the target audience. Gamification features may enhance engagement amongst males, who are traditionally recognised as a difficult demographic group to engage. Finally, the use of customised, periodic push reminders delivered by email may enhance user engagement by drawing them back to the intervention and helping to sustain intervention behaviours.

Indexed as

ExerciseSocial MediaVideo GamesAdolescentAdultAgedElectronic MailFemaleHealth PromotionHumansMaleMiddle AgedPatient CompliancePatient ParticipationReminder SystemsSex FactorsEngagementFacebookGamificationHealth behaviour interventionsOnline social networksPhysical activity

Identifiers

PMID28523603
PMCPMC5684077

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.