Evidence map›Paper›PMID 28491483›Full record

ArticleJournal of sport and health science2017

Twelve weeks of dance exergaming in overweight and obese adolescent girls: Transfer effects on physical activity, screen time, and self-efficacy.

Amanda E Staiano, Robbie A Beyl, Daniel S Hsia, Peter T Katzmarzyk, Robert L Newton

Registry-linked trialOpen access · diamondAbstract read
In one paragraph

Article in Journal of sport and health science, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT02003963 (Klub Kinect), which is not on this map. Cited by 49 papers, 7 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
49citing papers in PubMed, 7 pooled it
12.7field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT02003963 nacompletednot on this map

Klub Kinect: Social Exergaming for Healthy Weight in Adolescent Girls

TypeinterventionalSponsorPennington Biomedical Research CenterRan2013 to 2014Enrolled41ConditionsObesity and Physical Inactivity in AdolescentsArmsKlub Kinect
3 · Its place in the literature

Who cites it

49 citing papers in PubMed, 7 syntheses or guidelines pooled it, 103 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 1 institution in 1 country.

Amanda E StaianoPennington Biomedical Research Center, Baton Rouge, LA 70808, USA.
Robbie A BeylPennington Biomedical Research Center, Baton Rouge, LA 70808, USA.
Daniel S HsiaPennington Biomedical Research Center, Baton Rouge, LA 70808, USA.
Peter T KatzmarzykPennington Biomedical Research Center, Baton Rouge, LA 70808, USA.
Robert L NewtonPennington Biomedical Research Center, Baton Rouge, LA 70808, USA.
Pennington Biomedical Research Center · US

Funding

Tracking & Evaluation CoreU54GM104940 · NIGMS · LSU PENNINGTON BIOMEDICAL RESEARCH CTR · PI JUDD E SHELLITO · 2012 to 2026
$69.1M
Research BaseP30DK072476 · NIDDK · LSU PENNINGTON BIOMEDICAL RESEARCH CTR · PI ROBERT A KESTERSON · 2005 to 2026
$26.5M
NIDDK NIH HHS P30 DK072476NIGMS NIH HHS U54 GM104940
6 · The paper itself

Abstract

backgroundGiven the low levels of physical activity (PA) among adolescent girls in the US, there is a need to identify tools to motivate increased PA. Although there is limited evidence that adolescents transfer PA from one context to another context, exergames (i.e., video games that require gross motor activity) may act as a gateway to promote overall PA outside of game play. The purpose of this study was to examine potential transfer effects (i.e., influences on external behaviors and psychological constructs) of a 12-week exergaming intervention on adolescent girls' PA, screen-time, and self-efficacy towards PA, as well as the intrinsic motivation of exergaming.

methodsParticipants were 37 girls aged 14-18 years (65% African American, 35% White) who were overweight or obese (body mass index ≥ 85th percentile) and were recruited from the community via school, physicians, news media, and social media sites. Adolescents were randomly assigned to a 12-week group exergaming intervention (thirty-six 60 min sessions of group-based dance exergaming in a research laboratory using Kinect for Xbox 360) or to a no-treatment control group. Outcome variables included objectively measured PA (total) and self-reported leisure-time PA (discretionary time only) 1-week before

resultsAttendance to the exergaming sessions was high (80%). Compared to the control group, the intervention group self-reported an increase in PA (

conclusionTwelve weeks of exergaming was associated with positive impacts on adolescent girls' self-reported PA, television viewing, self-efficacy, and intrinsic motivation. Future research is warranted to leverage exergames as an enjoyable, motivating, and effective PA tool.

Indexed as

Active video gamesLeisure activityMotivationScreen-timeSelf-efficacyTelevision

Identifiers

PMID28491483
PMCPMC5421642
OpenAlexW2553356986

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.