Trial reportBMC neurology2017
The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study.
Trial report in BMC neurology, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT01883830 ("Feasibility and Efficacy of Virtual Reality With Xbox Kinect in the Rehabilitation of Cronic Traumatic Brain Injuries), which is not on this map. Cited by 17 papers, 4 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
"Feasibility and Efficacy of Virtual Reality With Xbox Kinect in the Rehabilitation of Cronic Traumatic Brain Injuries: a Randomized Controlled Trial".
Who cites it
17 citing papers in PubMed, 4 syntheses or guidelines pooled it, 67 citations in OpenAlex.
- The effect of physical activity on health outcomes in people with moderate-to-severe traumatic brain injury: a rapid systematic review with meta-analysis.BMC public health · 2023Pooled it
- A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects.Behavioural neurology · 2022Pooled it
- Exergames for balance dysfunction in neurological disability: a meta-analysis with meta-regression.Journal of neurology · 2021Pooled it
- Effects of technology-supported exercise programs on the knee pain, physical function, and quality of life of individuals with knee osteoarthritis and/or chronic knee pain: A systematic review and meta-analysis of randomized controlled trials.Journal of the American Medical Informatics Association : JAMIA · 2021Pooled it
- Vestibular rehabilitation in hereditary spastic paraplegia: a randomized pilot study.Arquivos de neuro-psiquiatria · 2026Trial
- Results From a Randomized Controlled Trial to Address Balance Deficits After Traumatic Brain Injury.Archives of physical medicine and rehabilitation · 2019Trial
- Balance Rehabilitation in Patients with Traumatic Brain Injury: A Scoping Review.Medicina (Kaunas, Lithuania) · 2026Article
- An innovative gamified gait biofeedback interface targeting propulsion: feasibility and preliminary effects.Research square · 2025Article
- Article
- Current Trends in Virtual Exercise Interventions Among People With Disabilities: A Scoping Review.Archives of rehabilitation research and clinical translation · 2024Review
- Virtual Reality-Based Interventions to Improve Balance in Patients with Traumatic Brain Injury: A Scoping Review.Brain sciences · 2024Article
- Artificial Intelligence and Its Revolutionary Role in Physical and Mental Rehabilitation: A Review of Recent Advancements.BioMed research international · 2024Review
- Effectiveness of Vestibular Rehabilitation after Concussion: A Systematic Review of Randomised Controlled Trial.Healthcare (Basel, Switzerland) · 2022Article
- A Systematic Review of Treatments of Post-Concussion Symptoms.Journal of clinical medicine · 2022Review
- Video game therapy on mobility and dual tasking in multiple sclerosis: study protocol for a randomised controlled trial.BMJ open · 2021Article
- Evaluating Sensory Acuity as a Marker of Balance Dysfunction After a Traumatic Brain Injury: A Psychophysical Approach.Frontiers in neuroscience · 2020Article
- Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study.Evidence-based complementary and alternative medicine : eCAM · 2019Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors at 2 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundPatients with traumatic brain injury often have balance and attentive disorders. Video game therapy (VGT) has been proposed as a new intervention to improve mobility and attention through a reward-learning approach. In this pilot randomized, controlled trial, we tested the effects of VGT, compared with a balance platform therapy (BPT), on balance, mobility and selective attention in chronic traumatic brain injury patients.
methodsWe enrolled chronic traumatic brain injury patients (n = 21) that randomly received VGT or BPT for 3 sessions per week for 6 weeks. The clinical outcome measures included: i) the Community Balance & Mobility Scale (CB&M); ii) the Unified Balance Scale (UBS); iii) the Timed Up and Go test (TUG); iv) static balance and v) selective visual attention evaluation (Go/Nogo task).
resultsBoth groups improved in CB&M scores, but only the VGT group increased on the UBS and TUG with a between-group significance (p < 0.05). Selective attention improved significantly in the VGT group (p < 0.01).
conclusionsVideo game therapy is an option for the management of chronic traumatic brain injury patients to ameliorate balance and attention deficits.
trial registrationNCT01883830 , April 5 2013.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.