ArticleFrontiers in human neuroscience2017
No Overt Effects of a 6-Week Exergame Training on Sensorimotor and Cognitive Function in Older Adults. A Preliminary Investigation.
Article in Frontiers in human neuroscience, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 27 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
27 citing papers in PubMed, 2 syntheses or guidelines pooled it, 65 citations in OpenAlex.
- Pooled it
- Effects of exergaming on executive function of older adults: a systematic review and meta-analysis.PeerJ · 2022Pooled it
- Trial
- Twelve Weeks of Web-Based Low to Moderate Physical Activity Breaks with Coordinative Exercises at the Workplace Increase Motor Skills but Not Motor Abilities in Office Workers-A Randomised Controlled Pilot Study.International journal of environmental research and public health · 2023Trial
- Physical and Physiological Characterization of Custom-Made Virtual Reality Exergames: A Pilot Study.Sports (Basel, Switzerland) · 2025Article
- Effectiveness of Physical Activity Programs for Older Adults during COVID-19 across Districts with Different Healthcare Resource: A Case Study of Keelung City in Taiwan.Healthcare (Basel, Switzerland) · 2024Article
- The effects of a new immersive multidomain training on cognitive, dual-task and physical functions in older adults.GeroScience · 2024Article
- Effects of an exercise program with augmented reality on functional fitness and physical activity of community-dwelling older adults.Frontiers in sports and active living · 2024Article
- Examining technology-assisted rehabilitation for older adults' functional mobility: a network meta-analysis on efficacy and acceptability.NPJ digital medicine · 2023Review
- Factors for optimizing intervention programs for cognition in older adults: the value of exergames.npj aging · 2023Review
- Feasibility of a pilot dyadic randomized controlled trial testing the effects of three behavioral interventions on older adults' cognitive, physical and everyday function.Frontiers in aging · 2023Article
- Are Conventional Combined Training Interventions and Exergames Two Facets of the Same Coin to Improve Brain and Cognition in Healthy Older Adults? Data-Based Viewpoint.JMIR serious games · 2022Article
- Integrated cognitive and physical fitness training enhances attention abilities in older adults.npj aging · 2022Article
- The application of technology to improve cognition in older adults: A review and suggestions for future directions.PsyCh journal · 2022Review
- Effects of exergames on mood and cognition in healthy older adults: A randomized pilot study.Frontiers in psychology · 2022Article
- Effects of Exergames on Brain and Cognition in Older Adults: A Review Based on a New Categorization of Combined Training Intervention.Frontiers in aging neuroscience · 2022Review
- The Effect of Video Game-Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis.JMIR serious games · 2021Article
- The Effects of Exergaming Training on Balance in Healthy Elderly Women-A Pilot Study.International journal of environmental research and public health · 2021Article
- Feasibility and Enjoyment of Exercise Video Games in Older Adults.Frontiers in public health · 2021Article
- Can Exergames Be Improved to Better Enhance Behavioral Adaptability in Older Adults? An Ecological Dynamics Perspective.Frontiers in aging neuroscience · 2021Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Several studies investigating the relationship between physical activity and cognition showed that exercise interventions might have beneficial effects on working memory, executive functions as well as motor fitness in old adults. Recently, movement based video games (exergames) have been introduced to have the capability to improve cognitive function in older adults. Healthy aging is associated with a loss of cognitive, as well as sensorimotor functions. During exergaming, participants are required to perform physical activities while being simultaneously surrounded by a cognitively challenging environment. However, only little is known about the impact of exergame training interventions on a broad range of motor, sensory, and cognitive skills. Therefore, the present study aims at investigating the effects of an exergame training over 6 weeks on cognitive, motor, and sensory functions in healthy old participants. For this purpose, 30 neurologically healthy older adults were randomly assigned to either an experimental (ETG,
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.