Evidence map›Paper›PMID 28420150›Full record

ArticleBrain sciences2017

Virtual Reality for Research in Social Neuroscience.

Thomas D Parsons, Andrea Gaggioli, Giuseppe Riva

Registry-linked trialAbstract read
In one paragraph

Article in Brain sciences, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07612332 (Non-Immersive Virtual Reality for Gait and Balance Training With Rehametrics in Children With Cerebral Palsy), which is not on this map. Cited by 73 papers, 5 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
73citing papers in PubMed, 5 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07612332 nanot yet recruitingnot on this mapstarted 2026, after this paper: background citation

Non-Immersive Virtual Reality for Gait and Balance Training With Rehametrics in Children With Cerebral Palsy: Protocol for a Pre-post Single Group Pilot Study

TypeinterventionalSponsorUniversidad Nacional de San Agustin de ArequipaRan2026 to 2026Enrolled10ConditionsCerebral Palsy (CP)Armsnon inmersive VR System
3 · Its place in the literature

Who cites it

73 citing papers in PubMed, 5 syntheses or guidelines pooled it.

  1. Pooled it
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  4. The role of virtual reality on outcomes in rehabilitation of Parkinson's disease: meta-analysis and systematic review in 1031 participants.Neurological sciences : official journal of the Italian Neurological Society and of the Italian Society of Clinical Neurophysiology · 2020
    Pooled it
  5. Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine.Cyberpsychology, behavior and social networking · 2019
    Pooled it
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  10. Digital Psychiatry with Virtual Reality and Augmented Reality: Recent Advances and Limitations.Clinical psychopharmacology and neuroscience : the official scientific journal of the Korean College of Neuropsychopharmacology · 2026
    Review
  11. Rethinking Naturalistic Movie Neuroimaging Through Film Form.Behavioral sciences (Basel, Switzerland) · 2026
    Review
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13 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Thomas D ParsonsDepartment of Psychology, University of North Texas, Denton 76203, USA. Thomas.Parsons@unt.edu.
Andrea GaggioliDepartment of Psychology, Università Cattolica del Sacro Cuore, Milan 20123, Italy. andrea.gaggioli@unicatt.it.
Giuseppe RivaDepartment of Psychology, Università Cattolica del Sacro Cuore, Milan 20123, Italy. giuseppe.riva@unicatt.it.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The emergence of social neuroscience has significantly advanced our understanding of the relationship that exists between social processes and their neurobiological underpinnings. Social neuroscience research often involves the use of simple and static stimuli lacking many of the potentially important aspects of real world activities and social interactions. Whilst this research has merit, there is a growing interest in the presentation of dynamic stimuli in a manner that allows researchers to assess the integrative processes carried out by perceivers over time. Herein, we discuss the potential of virtual reality for enhancing ecological validity while maintaining experimental control in social neuroscience research. Virtual reality is a technology that allows for the creation of fully interactive, three-dimensional computerized models of social situations that can be fully controlled by the experimenter. Furthermore, the introduction of interactive virtual characters-either driven by a human or by a computer-allows the researcher to test, in a systematic and independent manner, the effects of various social cues. We first introduce key technical features and concepts related to virtual reality. Next, we discuss the potential of this technology for enhancing social neuroscience protocols, drawing on illustrative experiments from the literature.

Indexed as

ecological validitysocial neurosciencesocial presencevirtual charactersvirtual reality

Identifiers

PMID28420150
PMCPMC5406699

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.