ArticleFrontiers in psychology2017
Video Games Exposure and Sexism in a Representative Sample of Adolescents.
Article in Frontiers in psychology, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.
What it found
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Who cites it
8 citing papers in PubMed.
- A Metasynthesis on Perceptions of Sexism Among Video Game Players and the Video Game Industry.Behavioral sciences (Basel, Switzerland) · 2026Review
- Predicting hostility towards women: incel-related factors in a general sample of men.Scandinavian journal of psychology · 2025Article
- Violence against women on Twitter in India: Testing a taxonomy for online misogyny and measuring its prevalence during COVID-19.PloS one · 2023Article
- Are We Still a Sexist Society? Primary Socialisation and Adherence to Gender Roles in Childhood.International journal of environmental research and public health · 2022Article
- Co-occurrence of Dating Violence Victimization Subtypes: Assessing the Influence of Family Factors, Dating Attitudes, Risky Behaviors, and the Moderating Effect of Gender Among School-Aged Teens.Violence and victims · 2020Article
- Sexual Double Standard: A Psychometric Study From a Macropsychological Perspective Among the Spanish Heterosexual Population.Frontiers in psychology · 2019Article
- Grand Theft Auto is a "Sandbox" Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017).Journal of youth and adolescence · 2017Article
- The Association between Sexist Games and Diminished Empathy Remains Tenuous: Lessons from Gabbiadini et al. (2017) and Gabbiadini et al. (2016) Regarding Sensationalism and Accuracy in Media Research.Journal of youth and adolescence · 2017Article
Corrections and comments
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Research has indicated that many video games are saturated with stereotypes of women and that these contents may cultivate sexism. The purpose of this study was to assess the relationship between video game exposure and sexism for the first time in a large and representative sample. Our aim was also to measure the strength of this association when two other significant and well-studied sources of sexism, television exposure and religiosity, were also included in a multivariate model. A representative sample of 13520 French youth aged 11-19 years completed a survey measuring weekly video game and television exposure, religiosity, and sexist attitudes toward women. Controlling for gender and socioeconomic level, results showed that video game exposure and religiosity were both related to sexism. Implications of these results for future research on sexism in video games are discussed.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.