ArticlePloS one2017
The socialization effect on decision making in the Prisoner's Dilemma game: An eye-tracking study.
Article in PloS one, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.
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Who cites it
8 citing papers in PubMed.
- An Eye-Tracking and Forecasting Experiment on Consumer Purchasing Decisions Through Product Reviews.Journal of eye movement research · 2026Article
- Egoistic versus Prosocial Decision Making: an Eye Movement Data Report.Scientific data · 2025Article
- Mouse-tracking as a tool for investigating strategic behavior in Public Goods Game: an experimental pilot study.Frontiers in psychology · 2025Article
- Better together? Social distance affects joint probability discounting.Memory & cognition · 2022Article
- Quantal response equilibrium for the Prisoner's Dilemma game in Markov strategies.Scientific reports · 2022Article
- Does eye-tracking have an effect on economic behavior?PloS one · 2021Article
- Eye Gaze Patterns of Decision Process in Prosocial Behavior.Frontiers in behavioral neuroscience · 2020Article
- From rationality to cooperativeness: The totally mixed Nash equilibrium in Markov strategies in the iterated Prisoner's Dilemma.PloS one · 2017Article
Corrections and comments
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Authors and funding
6 authors.
Funding
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Abstract
We used a mobile eye-tracking system (in the form of glasses) to study the characteristics of visual perception in decision making in the Prisoner's Dilemma game. In each experiment, one of the 12 participants was equipped with eye-tracking glasses. The experiment was conducted in three stages: an anonymous Individual Game stage against a randomly chosen partner (one of the 12 other participants of the experiment); a Socialization stage, in which the participants were divided into two groups; and a Group Game stage, in which the participants played with partners in the groups. After each round, the respondent received information about his or her personal score in the last round and the overall winner of the game at the moment. The study proves that eye-tracking systems can be used for studying the process of decision making and forecasting. The total viewing time and the time of fixation on areas corresponding to noncooperative decisions is related to the participants' overall level of cooperation. The increase in the total viewing time and the time of fixation on the areas of noncooperative choice is due to a preference for noncooperative decisions and a decrease in the overall level of cooperation. The number of fixations on the group attributes is associated with group identity, but does not necessarily lead to cooperative behavior.
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