Evidence map›Paper›PMID 28375645›Full record

ArticleGames for health journal2017

The FIT Game III: Reducing the Operating Expenses of a Game-Based Approach to Increasing Healthy Eating in Elementary Schools.

Damon Joyner, Heidi J Wengreen, Sheryl S Aguilar, Lori Andersen Spruance, Brooke A Morrill, Gregory J Madden

Abstract read
In one paragraph

Article in Games for health journal, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.

0numbers the graph read from it
0cells of the map it votes in
8citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

8 citing papers in PubMed.

  1. Trial
  2. Review
  3. Nutriacción+: A Tool for Learning About Healthy Eating for Economically and Educationally Vulnerable Children.European journal of investigation in health, psychology and education · 2025
    Article
  4. Article
  5. Article
  6. Article
  7. Article
  8. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Damon Joyner1 Department of Nutrition, Dietetics, and Food Sciences, Utah State University , Logan, Utah.
Heidi J Wengreen1 Department of Nutrition, Dietetics, and Food Sciences, Utah State University , Logan, Utah.
Sheryl S Aguilar1 Department of Nutrition, Dietetics, and Food Sciences, Utah State University , Logan, Utah.
Lori Andersen Spruance2 Department of Health Science, Brigham Young University , Provo, Utah.
Brooke A Morrill3 Schell Games, Pittsburgh, Pennsylvania.
Gregory J Madden4 Department of Psychology, Utah State University , Logan, Utah.

Funding

Increasing Fruit and Vegetable Intake Among ChildrenR21HD083702 · NICHD · UTAH STATE UNIVERSITY · PI MADDEN, GREGORY J · 2016 to 2017
$385k
NICHD NIH HHS R21 HD083702
6 · The paper itself

Abstract

objectivePreviously published versions of the healthy eating "FIT Game" were administered by teachers in all grades at elementary schools. The present study evaluated whether the game would retain its efficacy if teachers were relieved of this task; presenting instead all game materials on visual displays in the school cafeteria. MATERIALS AND

methodsParticipants were 572 children attending two Title 1 elementary schools (grades K-5). Following a no-intervention baseline period in which fruit and vegetable consumption were measured from food waste, the schools played the FIT Game. In the game, the children's vegetable consumption influenced events in a good versus evil narrative presented in comic book-formatted episodes in the school cafeteria. When daily vegetable-consumption goals were met, new FIT Game episodes were displayed. Game elements included a game narrative, competition, virtual currency, and limited player autonomy. The two intervention phases were separated by a second baseline phase (within-school reversal design). Simulation Modeling Analysis (a bootstrapping technique appropriate to within-group time-series designs) was used to evaluate whether vegetable consumption increased significantly above baseline levels in the FIT Game phases (P < 0.05).

resultsVegetable consumption increased significantly from 21.3 g during the two baseline phases to 42.5 g during the FIT Game phases; a 99.9% increase. The Game did not significantly increase fruit consumption (which was not targeted for change), nor was there a decrease in fruit consumption.

conclusionLabor-reductions in the FIT Game did not reduce its positive impact on healthy eating.

Indexed as

ChildChild, PreschoolDiet, HealthyEconomicsFeeding BehaviorFemaleFood PreferencesFruitGames, ExperimentalHealth PromotionHumansMaleSchool Health ServicesVegetablesVideo GamesChildrenConsumptionFruit and vegetableNutritionSchool-based intervention

Identifiers

PMID28375645
PMCPMC5397199

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.