Evidence map›Paper›PMID 28373157›Full record

ArticleJMIR serious games2017

A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot Study.

Tessa A Kouwenhoven-Pasmooij, Suzan Jw Robroek, Sui Wai Ling, Joost van Rosmalen, Elisabeth Fc van Rossum, Alex Burdorf, M G Myriam Hunink

Abstract read
In one paragraph

Article in JMIR serious games, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers, 4 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed, 4 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

9 citing papers in PubMed, 4 syntheses or guidelines pooled it.

  1. Pooled it
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  4. Pooled it
  5. Review
  6. Review
  7. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Tessa A Kouwenhoven-PasmooijDepartment of Epidemiology, Erasmus MC, University Medical Center Rotterdam, Rotterdam, Netherlands.ORCID http://orcid.org/0000-0003-2753-9076
Suzan Jw RobroekDepartment of Public Health, Erasmus MC, University Medical Center Rotterdam, Rotterdam, Netherlands.ORCID http://orcid.org/0000-0002-9427-9676
Sui Wai LingDepartment of Epidemiology, Erasmus MC, University Medical Center Rotterdam, Rotterdam, Netherlands.ORCID http://orcid.org/0000-0003-1084-631X
Joost van RosmalenDepartment of Biostatistics, Erasmus MC, University Medical Center Rotterdam, Rotterdam, Netherlands.ORCID http://orcid.org/0000-0002-9187-244X
Elisabeth Fc van RossumDepartment of Internal Medicine, Erasmus MC, University Medical Center Rotterdam, Rotterdam, Netherlands.ORCID http://orcid.org/0000-0003-0120-4913
Alex BurdorfDepartment of Public Health, Erasmus MC, University Medical Center Rotterdam, Rotterdam, Netherlands.ORCID http://orcid.org/0000-0003-3129-2862
M G Myriam HuninkDepartment of Epidemiology, Erasmus MC, University Medical Center Rotterdam, Rotterdam, Netherlands.ORCID http://orcid.org/0000-0002-2942-2798

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundAddressing the obesity epidemic requires the development of effective interventions aimed at increasing physical activity (PA). eHealth interventions with the use of accelerometers and gaming elements, such as rewarding or social bonding, seem promising. These eHealth elements, blended with face-to-face contacts, have the potential to help people adopt and maintain a physically active lifestyle.

objectiveThe aim of this study was to assess the influence and usage of a blended Web-based gaming intervention on PA, body mass index (BMI), and waist circumference among overweight and obese employees.

methodsIn an uncontrolled before-after study, we observed 52 health care employees with BMI more than 25 kg/m

resultsThe mean age of participants was 48.1 years; most participants were female (42/51, 82%). The mean PA was 86 minutes per day, ranging from 6.5 to 223 minutes, which was on average 26.2 minutes per day more than self-reported PA at baseline and remained fairly constant during the game. Mean BMI was reduced by 1.87 kg/m

conclusionsThis blended Web-based gaming intervention was beneficial for overweight workers in becoming physically active above the recommended activity levels during the entire intervention period, and a favorable influence on BMI and waist circumference was observed. Promising components in the intervention, and thus targets for upscaling, are eHealth teams and engagement with the game. Broader implementation and long-term follow-up can provide insights into the sustainable effects on PA and weight loss and into who benefits the most from this approach.

Indexed as

blended carebody mass indexeHealthengagementfitness trackergamificationphysical activitysocial support

Identifiers

PMID28373157
PMCPMC5394263

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.