Evidence map›Paper›PMID 28337156›Full record

ArticleFrontiers in psychology2017

Lack of Evidence That Neural Empathic Responses Are Blunted in Excessive Users of Violent Video Games: An fMRI Study.

Gregor R Szycik, Bahram Mohammadi, Thomas F Münte, Bert T Te Wildt

Open access · goldAbstract read
In one paragraph

Article in Frontiers in psychology, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 14 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
14citing papers in PubMed, 1 pooled it
7.1field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

14 citing papers in PubMed, 1 synthesis or guideline pooled it, 55 citations in OpenAlex.

  1. Pooled it
  2. [Neuropsychological effects of playing violent video games].Neuropsychiatrie : Klinik, Diagnostik, Therapie und Rehabilitation : Organ der Gesellschaft Osterreichischer Nervenarzte und Psychiater · 2026
    Review
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  4. "Kill the Enemy": Can Violence be Learned in Children by Activating Mirror Neurons Through Video Games?Clinical practice and epidemiology in mental health : CP & EMH · 2025
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors at 4 institutions in 1 country.

Gregor R SzycikDepartment of Psychiatry, Social Psychiatry and Psychotherapy, Hannover Medical School Hanover, Germany.
Bahram MohammadiDepartment of Neurology, University of LübeckLübeck, Germany; Clinical Neuroscience Lab, International Neuroscience InstituteHanover, Germany.
Thomas F MünteDepartment of Neurology, University of LübeckLübeck, Germany; Institute of Psychology II, University of LübeckLübeck, Germany.
Bert T Te WildtDepartment of Psychosomatic Medicine and Psychotherapy, LWL University Hospitals of the Ruhr-University Bochum, Germany.
International Neuroscience Institute · DEMedizinische Hochschule Hannover · DERuhr University Bochum · DEUniversity of Lübeck · DE

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The use of violent video games has been often linked to increase of aggressive behavior. According to the General Aggression Model, one of the central mechanisms for this aggressiveness inducing impact is an emotional desensitization process resulting from long lasting repeated violent game playing. This desensitization should evidence itself in a lack of empathy. Recent research has focused primarily on acute, short term impact of violent media use but only little is known about long term effects. In this study 15 excessive users of violent games and control subjects matched for age and education viewed pictures depicting emotional and neutral situations with and without social interaction while fMRI activations were obtained. While the typical pattern of activations for empathy and theory of mind networks was seen, both groups showed no differences in brain responses. We interpret our results as evidence against the desensitization hypothesis and suggest that the impact of violent media on emotional processing may be rather acute and short-lived.

Indexed as

Catalyst ModeldesensitizationGeneral Aggression Modelvideo gamesviolence

Identifiers

PMID28337156
PMCPMC5341328
OpenAlexW2580338051

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.