Trial reportJournal of neuroengineering and rehabilitation2017
Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity.
Trial report in Journal of neuroengineering and rehabilitation, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07254676 (Effects of Virtual Reality-Enhanced Rehabilitation on Upper Limb Recovery in Acute Post-Stroke Patients), which is not on this map. Cited by 46 papers, 4 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Effects of Virtual Reality-Enhanced Rehabilitation on Upper Limb Recovery in Acute Post-Stroke Patients: a Pilot Study
Who cites it
46 citing papers in PubMed, 4 syntheses or guidelines pooled it.
- Efficacy and safety of brain-computer interface for stroke rehabilitation: an overview of systematic review.Frontiers in human neuroscience · 2025Pooled it
- Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review.Sensors (Basel, Switzerland) · 2020Pooled it
- Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysis.Systematic reviews · 2020Pooled it
- Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games.Journal of neuroengineering and rehabilitation · 2018Pooled it
- The size and behavior of virtual objects have influence on functional exercise and motivation of persons with multiple sclerosis: a randomized study.Scientific reports · 2022Trial
- Efficacy of wrist robot-aided orthopedic rehabilitation: a randomized controlled trial.Journal of neuroengineering and rehabilitation · 2021Trial
- A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot-methodology and usability testing.Journal of neuroengineering and rehabilitation · 2021Trial
- The use of game modes to promote engagement and social involvement in multi-user serious games: a within-person randomized trial with stroke survivors.Journal of neuroengineering and rehabilitation · 2021Trial
- Development of the Home based Virtual Rehabilitation System (HoVRS) to remotely deliver an intense and customized upper extremity training.Journal of neuroengineering and rehabilitation · 2020Trial
- Virtual reality-based treatment for regaining upper extremity function induces cortex grey matter changes in persons with acquired brain injury.Journal of neuroengineering and rehabilitation · 2020Trial
- Advantages of using 3D virtual reality based training in persons with Parkinson's disease: a parallel study.Journal of neuroengineering and rehabilitation · 2019Trial
- Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke.Journal of neuroengineering and rehabilitation · 2018Trial
- Accounting for the Unaccounted in AI and Care: Bringing Young Carers into the AI Realm.Journal of medical Internet research · 2026Article
- Dynamic hand exercise recognition for game-based finger rehabilitation.Scientific reports · 2026Article
- Design Guidelines for a Game-Based Physical Rehabilitation System: Focus Group Study.JMIR human factors · 2025Article
- Feasibility of Smartphone-Based Exercise Training Integrated with Functional Electrical Stimulation After Stroke (SETS): A Preliminary Study.Sensors (Basel, Switzerland) · 2025Article
- Artificial Empathy in Therapy and Healthcare: Advancements in Interpersonal Interaction Technologies.Cyborg and bionic systems (Washington, D.C.) · 2025Review
- Patients' physiological reactions to competitive rehabilitation therapies assisted by robotic devices.Journal of neuroengineering and rehabilitation · 2023Article
- Article
- A social VR-based collaborative exergame for rehabilitation: codesign, development and user study.Virtual reality · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
Abstract
backgroundPeople with chronic arm impairment should exercise intensely to regain their abilities, but frequently lack motivation, leading to poor rehabilitation outcome. One promising way to increase motivation is through interpersonal rehabilitation games, which allow patients to compete or cooperate together with other people. However, such games have mainly been evaluated with unimpaired subjects, and little is known about how they affect motivation and exercise intensity in people with chronic arm impairment.
methodsWe designed four different arm rehabilitation games that are played by a person with arm impairment and their unimpaired friend, relative or occupational therapist. One is a competitive game (both people compete against each other), two are cooperative games (both people work together against the computer) and one is a single-player game (played only by the impaired person against the computer). The games were played by 29 participants with chronic arm impairment, of which 19 were accompanied by their friend or relative and 10 were accompanied by their occupational therapist. Each participant played all four games within a single session. Participants' subjective experience was quantified using the Intrinsic Motivation Inventory questionnaire after each game, as well as a final questionnaire about game preferences. Their exercise intensity was quantified using wearable inertial sensors that measured hand velocity in each game.
resultsOf the 29 impaired participants, 12 chose the competitive game as their favorite, 12 chose a cooperative game, and 5 preferred to exercise alone. Participants who chose the competitive game as their favorite showed increased motivation and exercise intensity in that game compared to other games. Participants who chose a cooperative game as their favorite also showed increased motivation in cooperative games, but not increased exercise intensity.
conclusionsSince both motivation and intensity are positively correlated with rehabilitation outcome, competitive games have high potential to lead to functional improvement and increased quality of life for patients compared to conventional rehabilitation exercises. Cooperative games do not increase exercise intensity, but could still increase motivation of patients who do not enjoy competition. However, such games need to be tested in longer, multisession studies to determine whether the observed increases in motivation and exercise intensity persist over a longer period of time and whether they positively affect rehabilitation outcome.
trial registrationThe study is not a clinical trial. While human subjects are involved, they participate in a single-session evaluation of a rehabilitation game rather than a full rehabilitation intervention, and no health outcomes are examined.
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Registered trials
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