Trial reportBMC geriatrics2017
Exergames versus self-regulated exercises with instruction leaflets to improve adherence during geriatric rehabilitation: a randomized controlled trial.
Trial report in BMC geriatrics, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 23 papers, 5 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Are Serious Games Promoting Mobility an Attractive Alternative to Conventional Self-training for Elderly People? A Randomized Controlled Trial.
The Effectiveness of Exergaming (YetiHome®) Versus Traditional Exercise for Older People Mobility and Balance: Protocol of the Randomized Intervention Trial
Who cites it
23 citing papers in PubMed, 5 syntheses or guidelines pooled it.
- Effectiveness of Gamification on Enjoyment and Satisfaction in Older Adults: Systematic Review and Meta-Analysis.JMIR aging · 2025Pooled it
- Co-Designing Technology for Aging in Place: A Systematic Review.The Gerontologist · 2021Pooled it
- eHealth in Geriatric Rehabilitation: Systematic Review of Effectiveness, Feasibility, and Usability.Journal of medical Internet research · 2021Pooled it
- eHealth for Addressing Balance Disorders in the Elderly: Systematic Review.Journal of medical Internet research · 2021Pooled it
- Effect of physical interventions on physical performance and physical activity in older patients during hospitalization: a systematic review.BMC geriatrics · 2018Pooled it
- Feasibility of an exercise-nutrition-psychology integrated rehabilitation model based on mobile health and virtual reality for cancer patients: a single-center, single-arm, prospective phase II study.BMC palliative care · 2024Trial
- Exploring factors related to non-adherence to exergaming in patients with chronic heart failure.ESC heart failure · 2021Trial
- Trial
- Technology-Assisted Physical Activity Interventions for Older People in Their Home-Based Environment: Scoping Review.JMIR aging · 2025Article
- Addressing Data Absenteeism and Technology Chauvinism in the Use of Gamified Wearable Gloves Among Older Adults: Moderated Usability Study.JMIR serious games · 2024Article
- Neurorehabilitation including Virtual-Reality-Based Balance Therapy: Factors Associated with Training Response.Brain sciences · 2024Article
- eHealth in Geriatric Rehabilitation: An International Survey of the Experiences and Needs of Healthcare Professionals.Journal of clinical medicine · 2023Article
- Implementation, Feasibility, and Acceptability of MATCH to Prevent Iatrogenic Disability in Hospitalized Older Adults: A Question of Geriatric Care Program?Healthcare (Basel, Switzerland) · 2023Article
- Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature.Cancers · 2022Review
- Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational Study.JMIR serious games · 2022Article
- Development of strategies to support home-based exercise adherence after stroke: a Delphi consensus.BMJ open · 2022Article
- Older adults' needs and requirements for a comprehensive exergame-based telerehabilitation system: A focus group study.Frontiers in public health · 2022Article
- Adherence to and the Maintenance of Self-Management Behaviour in Older People with Musculoskeletal Pain-A Scoping Review and Theoretical Models.Journal of clinical medicine · 2021Article
- Virtual reality in pain therapy: a requirements analysis for older adults with chronic back pain.Journal of neuroengineering and rehabilitation · 2020Article
- A multicomponent intervention to decrease sedentary time during hospitalization: a quasi-experimental pilot study.Clinical rehabilitation · 2020Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
8 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundImproving mobility in elderly persons is a primary goal in geriatric rehabilitation. Self-regulated exercises with instruction leaflets are used to increase training volume but adherence is often low. Exergames may improve adherence. This study therefore compared exergames with self-regulated exercise using instruction leaflets. The primary outcome was adherence. Secondary outcomes were enjoyment, motivation and balance during walking.
methodsDesign: single center parallel group non-blinded randomized controlled trial with central stratified randomization.
settingcenter for geriatric inpatient rehabilitation. Included were patients over 65 with mobility restrictions who were able to perform self-regulated exercise. Patients were assigned to self-regulated exercise using a) exergames on Windows Kinect® (exergame group EG) or b) instruction leaflets (conventional group CG). During two 30 min sessions physical therapists instructed self-regulated exercise to be conducted twice daily during thirty minutes during ten working days. Patients reported adherence (primary outcome), enjoyment and motivation daily. Balance during walking was measured blind before and after the treatment phase with an accelerometer. Analysis was by intention to treat. Repeated measures mixed models and Cohen's d effect sizes (ES, moderate if >0.5, large if > 0.8) with 95% CIs were used to evaluate between-group effects over time. Alpha was set at 0.05.
resultsFrom June 2014 to December 2015 217 patients were evaluated and 54 included, 26 in the EG and 28 in the CG. Adverse effects were observed in two patients in the EG who stopped because of pain during exercising. Adherence was comparable at day one (38 min. in the EG and 42 min. in the CG) and significantly higher in the CG at day 10 (54 min. in the CG while decreasing to 28 min. in the EG, p = 0.007, ES 0.94, 0.39-0.151). Benefits favoring the CG were also observed for enjoyment (p = 0.001, ES 0.88, 0.32 - 1.44) and motivation (p = 0.046, ES 0.59, 0.05-1.14)). There was no between-group effect in balance during walking.
conclusionsSelf-regulated exercise using instruction leaflets is superior to exergames regarding adherence, enjoyment and motivation in a geriatric inpatient rehabilitation setting. Effects were moderate to large. There was no between group difference in balance during walking.
trial registrationClinicalTrials.gov, NCT02077049 , 6 February 2014.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.