ArticleFrontiers in neurorobotics2017
A Neural Dynamic Architecture for Reaching and Grasping Integrates Perception and Movement Generation and Enables On-Line Updating.
Article in Frontiers in neurorobotics, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.
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7 citing papers in PubMed.
- Computational mechanism underlying switching of motor actions.PLoS computational biology · 2025Article
- A neurocomputational theory of action regulation predicts motor behavior in neurotypical individuals and patients with Parkinson's disease.PLoS computational biology · 2022Article
- Computer mouse tracking reveals motor signatures in a cognitive task of spatial language grounding.Attention, perception & psychophysics · 2019Article
- Autonomous Sequence Generation for a Neural Dynamic Robot: Scene Perception, Serial Order, and Object-Oriented Movement.Frontiers in neurorobotics · 2019Article
- Integrating Brain and Biomechanical Models-A New Paradigm for Understanding Neuro-muscular Control.Frontiers in neuroscience · 2018Article
- What the Dynamic Systems Approach Can Offer for Understanding Development: An Example of Mid-childhood Reaching.Frontiers in psychology · 2017Article
- Cognitive Mapping Based on Conjunctive Representations of Space and Movement.Frontiers in neurorobotics · 2017Article
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4 authors.
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Abstract
Reaching for objects and grasping them is a fundamental skill for any autonomous robot that interacts with its environment. Although this skill seems trivial to adults, who effortlessly pick up even objects they have never seen before, it is hard for other animals, for human infants, and for most autonomous robots. Any time during movement preparation and execution, human reaching movement are updated if the visual scene changes (with a delay of about 100 ms). The capability for online updating highlights how tightly perception, movement planning, and movement generation are integrated in humans. Here, we report on an effort to reproduce this tight integration in a neural dynamic process model of reaching and grasping that covers the complete path from visual perception to movement generation within a unified modeling framework, Dynamic Field Theory. All requisite processes are realized as time-continuous dynamical systems that model the evolution in time of neural population activation. Population level neural processes bring about the attentional selection of objects, the estimation of object shape and pose, and the mapping of pose parameters to suitable movement parameters. Once a target object has been selected, its pose parameters couple into the neural dynamics of movement generation so that changes of pose are propagated through the architecture to update the performed movement online. Implementing the neural architecture on an anthropomorphic robot arm equipped with a Kinect sensor, we evaluate the model by grasping wooden objects. Their size, shape, and pose are estimated from a neural model of scene perception that is based on feature fields. The sequential organization of a reach and grasp act emerges from a sequence of dynamic instabilities within a neural dynamics of behavioral organization, that effectively switches the neural controllers from one phase of the action to the next. Trajectory formation itself is driven by a dynamical systems version of the potential field approach. We highlight the emergent capacity for online updating by showing that a shift or rotation of the object during the reaching phase leads to the online adaptation of the movement plan and successful completion of the grasp.
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