ArticleComputational and mathematical methods in medicine2017
A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia.
Article in Computational and mathematical methods in medicine, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
7 citing papers in PubMed.
- Effectiveness of the Use of Virtual Reality Rehabilitation in Children with Dyslexia: Follow-Up after One Year.Brain sciences · 2024Article
- Improvement of Self-Esteem in Children with Specific Learning Disorders after Donkey-Assisted Therapy.Children (Basel, Switzerland) · 2023Article
- Use of Virtual Reality in Children with Dyslexia.Children (Basel, Switzerland) · 2022Article
- Effect of Story Structure Instruction Based on Visual Analysis on Reading Comprehension Intervention for Dyslexic Students.Computational intelligence and neuroscience · 2022Article
- Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review.Frontiers in pediatrics · 2022Review
- Towards Consensus on Good Practices for the Use of New Technologies for Intervention and Support in Developmental Dyslexia: A Delphi Study Conducted among Italian Specialized Professionals.Children (Basel, Switzerland) · 2021Article
- The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review.Journal of central nervous system disease · 2018Review
Corrections and comments
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Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Dyslexia is a chronic problem that affects the life of subjects and often influences their life choices. The standard rehabilitation methods all use a classic paper and pencil training format but these exercises are boring and demanding for children who may have difficulty in completing the treatments. It is important to develop a new rehabilitation program that would help children in a funny and engaging way. A Wii-based game was developed to demonstrate that a short treatment with an action video game, rather than phonological or orthographic training, may improve the reading abilities in dyslexic children. According to the results, an approach using cues in the context of a virtual environment may represent a promising tool to improve attentional skills. On the other hand, our results do not demonstrate an immediate effect on reading performance, suggesting that a more prolonged protocol may be a future direction.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.