Trial reportSurgical endoscopy2017
Validation of the mobile serious game application Touch Surgery™ for cognitive training and assessment of laparoscopic cholecystectomy.
Trial report in Surgical endoscopy, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 29 papers, 3 of them syntheses that pooled it.
What it found
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The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
29 citing papers in PubMed, 3 syntheses or guidelines pooled it.
- Mobile applications in gastrointestinal surgery: a systematic review.Surgical endoscopy · 2023Pooled it
- Pooled it
- Virtual reality simulation in robot-assisted surgery: meta-analysis of skill transfer and predictability of skill.BJS open · 2021Pooled it
- Cognitive learning versus practical "hands-on" training for acquisition of laparoscopic surgical skills: an optimal combination study.Surgical endoscopy · 2025Trial
- Structured feedback and operative video debriefing with critical view of safety annotation in training of laparoscopic cholecystectomy: a randomized controlled study.Surgical endoscopy · 2024Trial
- Comparing a virtual reality head-mounted display to on-screen three-dimensional visualization and two-dimensional computed tomography data for training in decision making in hepatic surgery: a randomized controlled study.Surgical endoscopy · 2024Trial
- Video-based training of situation awareness enhances minimally invasive surgical performance: a randomized controlled trial.Surgical endoscopy · 2023Trial
- Serious gaming and virtual reality in the multimodal training of laparoscopic inguinal hernia repair: a randomized crossover study.Surgical endoscopy · 2023Trial
- Robotic-assisted cholecystectomy is superior to laparoscopic cholecystectomy in the initial training for surgical novices in an ex vivo porcine model: a randomized crossover study.Surgical endoscopy · 2022Trial
- Evaluation of App-Based Serious Gaming as a Training Method in Teaching Chest Tube Insertion to Medical Students: Randomized Controlled Trial.Journal of medical Internet research · 2018Trial
- Exploring the Impact of Home-Based Serious Smartphone Resuscitation Gaming on Stress Among Nursing Students Practicing Simulated Adult Basic Life Support: Randomized Waitlist Controlled Trial.JMIR serious games · 2025Article
- Evaluation of the utility of surgical simulation software in medical postgraduate education.Heliyon · 2024Article
- Education in Laparoscopic Cholecystectomy: Design and Feasibility Study of the LapBot Safe Chole Mobile Game.JMIR formative research · 2024Article
- Artificial Intelligence in Surgical Training for Kidney Cancer: A Systematic Review of the Literature.Diagnostics (Basel, Switzerland) · 2023Review
- A Serious Game (Immunitates) About Immunization: Development and Validation Study.JMIR serious games · 2022Article
- Article
- Role of Digital Resources in Minimally Invasive Colorectal Surgery Training.Clinics in colon and rectal surgery · 2021Review
- Supporting laparoscopic general surgery training with digital technology: The United Kingdom and Ireland paradigm.BMC surgery · 2021Review
- Virtual Surgical Training During COVID-19: Operating Room Simulation Platforms Accessible From Home.Annals of surgery · 2020Article
- Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study.JMIR serious games · 2020Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
9 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundTouch Surgery
methodsThe performance of medical students and general surgeons was compared for all three modules of LC in TS to establish construct validity. Questionnaires assessed face and content validity. For analysis of learning curves, students were randomized to train on VR or TS first, and then switched to the other training modality. Performance data were recorded.
results54 Surgeons and 51 medical students completed the validation study. Surgeons outperformed students with TS: patient preparation (students = 45.0 ± 19.1%; surgeons = 57.3 ± 15.2%; p < 0.001), access and laparoscopy (students = 70.2 ± 10.9%; surgeons = 75.9 ± 9.7%; p = 0.008) and LC (students = 69.8 ± 12.4%; surgeons = 77.7 ± 9.6%; p < 0.001). Both groups agreed that TS was a highly useful and realistic application. 46 students were randomized for learning curve analysis. It took them 2-4 attempts to reach a 100% score with TS. Training with TS first did not improve students' performance on the VR trainer; however, students who trained with VR first scored significantly higher in module 3 of TS.
conclusionTS is an accepted serious gaming application for learning cognitive aspects of LC with established construct, face, and content validity. There appeared to be a synergy between TS and the VR trainer. Therefore, the two training modalities should accompany one another in a multimodal training approach to laparoscopy.
Indexed as
Identifiers
28281111What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.