Evidence map›Paper›PMID 28275895›Full record

ArticleEuropean child & adolescent psychiatry2017

'Emotiplay': a serious game for learning about emotions in children with autism: results of a cross-cultural evaluation.

S Fridenson-Hayo, S Berggren, A Lassalle, S Tal, D Pigat, N Meir-Goren, H O'Reilly, S Ben-Zur, S Bölte, S Baron-Cohen and 1 more

Abstract read
PubMed Publisher
In one paragraph

Article in European child & adolescent psychiatry, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 27 papers, 7 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
27citing papers in PubMed, 7 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

27 citing papers in PubMed, 7 syntheses or guidelines pooled it.

  1. Pooled it
  2. Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review.Journal of autism and developmental disorders · 2022
    Pooled it
  3. Digital Interventions for Autism Spectrum Disorder: A Meta-analysis.Journal of autism and developmental disorders · 2021
    Pooled it
  4. Pooled it
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  8. Review
  9. Article
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  14. Enhancing Emotional Intelligence in Autism Spectrum Disorder Through Intervention: A Systematic Review.European journal of investigation in health, psychology and education · 2025
    Review
  15. Review
  16. Article
  17. Article
  18. Gaming Platforms for People with ASD.Journal of Intelligence · 2024
    Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors.

S Fridenson-HayoDepartment of Psychology, Bar-Ilan University, 5290002, Ramat-Gan, Israel.
S BerggrenCenter of Neurodevelopmental Disorders (KIND), Department of Women's and Children's Health, Karolinska Institutet, Stockholm, Sweden.
A LassalleAutism Research Centre, Department of Psychiatry, University of Cambridge, Cambridge, UK.
S TalDepartment of Psychology, Bar-Ilan University, 5290002, Ramat-Gan, Israel.
D PigatAutism Research Centre, Department of Psychiatry, University of Cambridge, Cambridge, UK.
N Meir-GorenCompedia Ltd, Ramat-Gan, Israel.
H O'ReillyAutism Research Centre, Department of Psychiatry, University of Cambridge, Cambridge, UK.
S Ben-ZurDepartment of Psychology, Bar-Ilan University, 5290002, Ramat-Gan, Israel.
S BölteCenter of Neurodevelopmental Disorders (KIND), Department of Women's and Children's Health, Karolinska Institutet, Stockholm, Sweden.
S Baron-CohenAutism Research Centre, Department of Psychiatry, University of Cambridge, Cambridge, UK.
O GolanDepartment of Psychology, Bar-Ilan University, 5290002, Ramat-Gan, Israel. ofer.golan@biu.ac.il.ORCID http://orcid.org/0000-0001-8760-5691

Funding

Medical Research Council G0600977
6 · The paper itself

Abstract

Children with autism spectrum conditions (ASC) experience difficulties recognizing others' emotions and mental states. It has been shown that serious games (SG) can produce simplified versions of the socio-emotional world. The current study performed a cross-cultural evaluation (in the UK, Israel and Sweden) of Emotiplay's SG, a system aimed to teach emotion recognition (ER) to children with ASC in an entertaining, and intrinsically motivating way. Participants were 6-9 year olds with high functioning ASC who used the SG for 8-12 weeks. Measures included face, voice, body, and integrative ER tasks, as well as parent-reported level of autism symptoms, and adaptive socialization. In the UK, 15 children were tested before and after using the SG. In Israel (n = 38) and Sweden (n = 36), children were randomized into a SG or a waiting list control group. In the UK, results revealed that 8 weeks of SG use significantly improved participants' performance on ER body language and integrative tasks. Parents also reported their children improved their adaptive socialization. In Israel and Sweden, participants using the SG improved significantly more than controls on all ER measures. In addition, parents in the Israeli SG group reported their children showed reduced autism symptoms after using the SG. In conclusion, Emotiplay's SG is an effective and motivating psycho-educational intervention, cross-culturally teaching ER from faces, voices, body language, and their integration in context to children with high functioning ASC. Local evidence was found for more generalized gains to socialization and reduced autism symptoms.

Indexed as

Cross-Cultural ComparisonEmotionsAutism Spectrum DisorderChildFemaleHumansLearningMaleAutism spectrum conditionCross-cultural studyEmotion recognitionIntervention evaluationSerious games

Identifiers

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.