ArticleFrontiers in psychiatry2016
Serious Games and Gamification for Mental Health: Current Status and Promising Directions.
Article in Frontiers in psychiatry, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05850312 (Gamified Digital Intervention to Enhance the Efficacy of Exposure Therapy for OCD), which is not on this map. Cited by 185 papers, 14 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Gamified Digital Intervention to Enhance the Efficacy of Exposure Therapy for OCD
Who cites it
185 citing papers in PubMed, 14 syntheses or guidelines pooled it.
- Facing fears in virtual worlds: A systematic review and meta-analysis on immersive VR therapy for children and adolescents with social anxiety and related disorders.European child & adolescent psychiatry · 2026Pooled it
- Digital Cognitive Rehabilitation Platforms for Older Adults in Portugal: A Systematic Review.International journal of environmental research and public health · 2026Pooled it
- Game Design, Effectiveness, and Implementation of Serious Games Promoting Aspects of Mental Health Literacy Among Children and Adolescents: Systematic Review.JMIR mental health · 2025Pooled it
- The use of games in the classroom to promote mental health knowledge and healthy attitudes in adolescents: a systematic review.Frontiers in psychiatry · 2025Pooled it
- Advancements and challenges in methodological approaches for game-based health interventions: a scoping review.Frontiers in digital health · 2025Pooled it
- Virtual reality applications based on instrumental activities of daily living (iADLs) for cognitive intervention in older adults: a systematic review.Journal of neuroengineering and rehabilitation · 2023Pooled it
- A Review of Serious Gaming as an Intervention for HIV Prevention.Current HIV/AIDS reports · 2023Pooled it
- The impact of Exergames on emotional experience: a systematic review.Frontiers in public health · 2023Pooled it
- Winning The Game Against Depression: A Systematic Review of Video Games for the Treatment of Depressive Disorders.Current psychiatry reports · 2022Pooled it
- Gamification for Older Adults: A Systematic Literature Review.The Gerontologist · 2021Pooled it
- Biofeedback-Based Connected Mental Health Interventions for Anxiety: Systematic Literature Review.JMIR mHealth and uHealth · 2021Pooled it
- Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review.Frontiers in psychiatry · 2020Pooled it
- Qualitative Synthesis of Young People's Experiences With Technology-Assisted Cognitive Behavioral Therapy: Systematic Review.Journal of medical Internet research · 2019Pooled it
- Mental Health Mobile Apps for Preadolescents and Adolescents: A Systematic Review.Journal of medical Internet research · 2017Pooled it
- Maze-Out: A Serious Game to Enhance Treatment for Eating Disorders. A Randomized Controlled Trial.The International journal of eating disorders · 2025Trial
- Neurological Evidence of Diverse Self-Help Breathing Training With Virtual Reality and Biofeedback Assistance: Extensive Exploration Study of Electroencephalography Markers.JMIR formative research · 2024Trial
- A Digital Cognitive-Physical Intervention for Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial.Journal of medical Internet research · 2024Trial
- Effectiveness of an online self-help program, expert-patient support, and their combination for eating disorders: Results from a randomized controlled trial.The International journal of eating disorders · 2022Trial
- An Internet-Based Psychological Intervention With a Serious Game to Improve Vitality, Psychological and Physical Condition, and Immune Function in Healthy Male Adults: Randomized Controlled Trial.Journal of medical Internet research · 2020Trial
- Evaluation of a plasticity-based cognitive training program in schizophrenia: Results from the eCaesar trial.Schizophrenia research · 2019Trial
125 more citing papers are in PubMed but not listed here.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
10 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Computer games are ubiquitous and can be utilized for serious purposes such as health and education. "Applied games" including serious games (in brief, computerized games for serious purposes) and gamification (gaming elements used outside of games) have the potential to increase the impact of mental health internet interventions
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.