SynthesisBiomedical engineering online2016
Movement visualisation in virtual reality rehabilitation of the lower limb: a systematic review.
Synthesis in Biomedical engineering online, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 29 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
29 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Exergaming Compared to Conventional Physical Exercise Interventions on Health Status in Older People with Parkinson's Disease: A Systematic Review with Meta-Analysis of Randomized Controlled Trials.Medicina (Kaunas, Lithuania) · 2025Pooled it
- Augmented Reality Interface for Complex Anatomy Learning in the Central Nervous System: A Systematic Review.Journal of healthcare engineering · 2020Pooled it
- Improving dynamic balance in relapsing-remitting MS: insights from robotic-assisted rehabilitation therapy.Journal of neuroengineering and rehabilitation · 2026Trial
- A pilot randomised control trial of the efficacy of stability-based training with visualisation for people with chronic ankle instability.Medical & biological engineering & computing · 2022Trial
- Altered visual feedback from an embodied avatar unconsciously influences movement amplitude and muscle activity.Scientific reports · 2019Trial
- Virtual reality analgesia for burn joint flexibility: A randomized controlled trial.Rehabilitation psychology · 2018Trial
- The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial.Journal of neuroengineering and rehabilitation · 2017Trial
- Vivid illusions and realtime feedback in VR-improved motor imagery and motivation of stroke patients with impaired motor imagery.Frontiers in neurology · 2025Article
- Around-Body Versus On-Body Motion Sensing: A Comparison of Efficacy Across a Range of Body Movements and Scales.Bioengineering (Basel, Switzerland) · 2024Article
- Effects of Virtual Reality in the Rehabilitation of Parkinson's Disease: A Systematic Review.Journal of clinical medicine · 2023Review
- Real-Time Gait Event Detection with Adaptive Frequency Oscillators from a Single Head-Mounted IMU.Sensors (Basel, Switzerland) · 2023Article
- Favoring the cognitive-motor process in the closed-loop of BCI mediated post stroke motor function recovery: challenges and approaches.Frontiers in neurorobotics · 2023Review
- Cognitive and motor cortex activation during robot-assisted multi-sensory interactive motor rehabilitation training: An fNIRS based pilot study.Frontiers in human neuroscience · 2023Article
- Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment.Virtual reality · 2023Article
- Perception of gait motion during multiple lower-limb vibrations in young healthy individuals: a pilot study.Experimental brain research · 2021Article
- Combination of Stem Cells and Rehabilitation Therapies for Ischemic Stroke.Biomolecules · 2021Review
- The Use of the Term Virtual Reality in Post-Stroke Rehabilitation: A Scoping Review and Commentary.Psychologica Belgica · 2021Review
- Validity and Reliability of Interactive Virtual Reality in Assessing the Musculoskeletal System: a Systematic Review.Current reviews in musculoskeletal medicine · 2021Review
- Lower Extremity Rehabilitation in Patients with Post-Stroke Sequelae through Virtual Reality Associated with Mirror Therapy.International journal of environmental research and public health · 2021Article
- Prospects for intelligent rehabilitation techniques to treat motor dysfunction.Neural regeneration research · 2021Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundVirtual reality (VR) based applications play an increasing role in motor rehabilitation. They provide an interactive and individualized environment in addition to increased motivation during motor tasks as well as facilitating motor learning through multimodal sensory information. Several previous studies have shown positive effect of VR-based treatments for lower extremity motor rehabilitation in neurological conditions, but the characteristics of these VR applications have not been systematically investigated. The visual information on the user's movement in the virtual environment, also called movement visualisation (MV), is a key element of VR-based rehabilitation interventions. The present review proposes categorization of Movement Visualisations of VR-based rehabilitation therapy for neurological conditions and also summarises current research in lower limb application.
methodsA systematic search of literature on VR-based intervention for gait and balance rehabilitation in neurological conditions was performed in the databases namely; MEDLINE (Ovid), AMED, EMBASE, CINAHL, and PsycInfo. Studies using non-virtual environments or applications to improve cognitive function, activities of daily living, or psychotherapy were excluded. The VR interventions of the included studies were analysed on their MV.
resultsIn total 43 publications were selected based on the inclusion criteria. Seven distinct MV groups could be differentiated: indirect MV (N = 13), abstract MV (N = 11), augmented reality MV (N = 9), avatar MV (N = 5), tracking MV (N = 4), combined MV (N = 1), and no MV (N = 2). In two included articles the visualisation conditions included different MV groups within the same study. Additionally, differences in motor performance could not be analysed because of the differences in the study design. Three studies investigated different visualisations within the same MV group and hence limited information can be extracted from one study.
conclusionsThe review demonstrates that individuals' movements during VR-based motor training can be displayed in different ways. Future studies are necessary to fundamentally explore the nature of this VR information and its effect on motor outcome.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.