Evidence map›Paper›PMID 27978426›Full record

Trial reportAddictive behaviors2017

PNF 2.0? Initial evidence that gamification can increase the efficacy of brief, web-based personalized normative feedback alcohol interventions.

Sarah C Boyle, Andrew M Earle, Joseph W LaBrie, Daniel J Smith

Open access · greenAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Addictive behaviors, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 30 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
30citing papers in PubMed, 3 pooled it
5.4field-weighted citation impact, top 4% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

30 citing papers in PubMed, 3 syntheses or guidelines pooled it, 112 citations in OpenAlex.

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  14. Injunctive and descriptive normative feedback for college drinking prevention: Is the whole greater than the sum of its parts?Psychology of addictive behaviors : journal of the Society of Psychologists in Addictive Behaviors · 2023
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors at 1 institution in 1 country.

Sarah C BoyleLoyola Marymount University, United States.
Andrew M EarleLoyola Marymount University, United States.
Joseph W LaBrieLoyola Marymount University, United States. Electronic address: jlabrie@lmu.edu.
Daniel J SmithLoyola Marymount University, United States.
Loyola Marymount University · US

Funding

Alcohol and Bone Health: Skeletal Effects of Heavy Episodic Drinking in CollegeSignificanceR21AA022942 · NIAAA · LOYOLA MARYMOUNT UNIVERSITY · PI ALMSTEDT, HAWLEY CHASE, LABRIE, JOSEPH W. · 2015 to 2016
$362k
The Role of Social Media in the Alcohol-Risk Trajectories of First-Year StudentsR21AA024853 · NIAAA · LOYOLA MARYMOUNT UNIVERSITY · PI LABRIE, JOSEPH W. · 2017 to 2018
$362k
Parent FIT START: Parent Feedback Intervention Targeting Student Transitions & AlR21AA021870 · NIAAA · LOYOLA MARYMOUNT UNIVERSITY · PI LABRIE, JOSEPH W. · 2013 to 2014
$358k
NIAAA NIH HHS R21 AA021870NIAAA NIH HHS R21 AA022942NIAAA NIH HHS R21 AA024853
6 · The paper itself

Abstract

Gamified interventions exploit the motivational characteristics of a game in order to provide prevention information and promote behavior change. Despite the modest effect sizes observed in increasingly popular web-based personalized normative feedback (PNF) alcohol interventions for college students, previous research has yet to consider how gamification might be used to enhance efficacy. This study examines whether a novel, gamified PNF intervention format, which includes a point-based reward system, the element of chance, and personal icons to visually represent users, is more effective in reducing short-term alcohol use than the standard web-based style of PNF currently used on college campuses. Two-hundred and thirty-seven college students were randomly assigned to receive either a standard brief, web-based PNF alcohol intervention or the same alcohol intervention components delivered within a Facebook-connected social game called CampusGANDR (Gamified Alcohol Norm Discovery and Readjustment). In both study conditions participants answered identical questions about their perceptions of peer drinking norms and own drinking and then received the same PNF slides. Two weeks following PNF delivery, participants again reported their perceptions of peers' alcohol use and own drinking. Students in the CampusGANDR condition reported significantly reduced peer drinking norms and alcohol use at the two-week follow-up relative to students who received identical PNF delivered by standard online survey. Further, a mediation model demonstrated that this effect was driven by larger reductions in perceived drinking norms among participants assigned to receive CampusGANDR, relative to control. As web-based PNF is becoming an increasingly universal prevention strategy, findings from this study suggest gamification may represent one method by which intervention efficacy could be substantially improved. The potential methodological and economic benefits associated with gamified PNF interventions are emphasized and directions for future research are discussed.

Indexed as

Feedback, PsychologicalInternetAlcohol DrinkingFemaleHumansMaleMotivationPsychotherapy, BriefStudentsTreatment OutcomeUniversitiesVideo GamesAlcoholCollege studentsFacebookGamificationInterventionsSocial norms

Identifiers

PMID27978426
PMCPMC5279922
OpenAlexW2558472964

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.