ArticleFrontiers in psychology2016
The Potential of Virtual Reality for the Investigation of Awe.
Article in Frontiers in psychology, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 42 papers.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
42 citing papers in PubMed.
- Evaluating the Impact of Virtual Reality on the Behavioral and Psychological Symptoms of Dementia and Quality of Life of Inpatients With Dementia in Acute Care: Randomized Controlled Trial (VRCT).Journal of medical Internet research · 2024Trial
- Responses of the public towards the government in times of crisis.The British journal of social psychology · 2023Trial
- The proximal experience of awe.PloS one · 2019Trial
- Virtual Reality Induced Awe in Chronic Low Back Pain: A Mixed-Methods Study.Behavioral sciences (Basel, Switzerland) · 2026Article
- Combined Transcranial Direct Current Stimulation and Virtual Reality in Healthy Populations: A Systematic Review of Evidence, Limitations, and Methodological Challenges.Bioengineering (Basel, Switzerland) · 2026Review
- The neurobiological basis of the awe experience in affective disorders: an exploratory EEG study.Frontiers in systems neuroscience · 2026Article
- Measuring human behavior through controlled perturbations: a framework for reconstructing behavioral systems.Frontiers in psychology · 2026Article
- From awe to anxiety: investigating art-induced self-transcendence using virtual reality.Frontiers in psychology · 2026Article
- Virtual reality-induced emotion recognition with deep learning-based multimodal physiological feature fusion.Frontiers in psychology · 2026Article
- Immersive Virtual Reality Environments as Psychoanalytic Settings: A Conceptual Framework for Modeling Unconscious Processes Through IoT-Based Bioengineering Interfaces.Bioengineering (Basel, Switzerland) · 2025Article
- Awe is characterized as an ambivalent affect in the human behavior and cortex.Communications psychology · 2025Article
- Virtual Meets Reality: A Psychodynamic Perspective on Immersive Technologies.Clinical neuropsychiatry · 2025Article
- Shifting perspectives: an investigation of a virtual reality awe experience in people going through cancer treatment.Supportive care in cancer : official journal of the Multinational Association of Supportive Care in Cancer · 2025Article
- Cognitive arousal-based measures quantify insights from self-ratings in response to sensory stimuli.PLOS mental health · 2025Article
- Article
- Unveiling the underlying structure of awe in virtual reality and in autobiographical recall: an exploratory study.Scientific reports · 2024Article
- Self-Assessed Experience of Emotional Involvement in Sensory Analysis Performed in Virtual Reality.Foods (Basel, Switzerland) · 2024Article
- Uncovering the essence of moving experiences in Japanese culture: Development and validation of a kando reaction scale.PloS one · 2024Article
- NASA resilience and leadership: examining the phenomenon of awe.Frontiers in psychology · 2023Article
- Positive cyberpsychology as a field of study of the well-being of people interacting with andFrontiers in psychology · 2023Review
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The emotion of awe is characterized by the perception of vastness and a need for accommodation, which can include a positive and/or negative valence. While a number of studies have successfully manipulated this emotion, the issue of how to elicit particularly intense awe experiences in laboratory settings remains. We suggest that virtual reality (VR) is a particularly effective mood induction tool for eliciting awe. VR provides three key assets for improving awe. First, VR provides users with immersive and ecological yet controlled environments that can elicit a sense of "presence," the subjective experience of "being there" in a simulated reality. Further, VR can be used to generate complex, vast stimuli, which can target specific theoretical facets of awe. Finally, VR allows for convenient tracking of participants' behavior and physiological responses, allowing for more integrated assessment of emotional experience. We discussed the potential and challenges of the proposed approach with an emphasis on VR's capacity to raise the signal of reactions to emotions such as awe in laboratory settings.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.