Evidence map›Paper›PMID 27881970›Full record

ArticleFrontiers in psychology2016

The Potential of Virtual Reality for the Investigation of Awe.

Alice Chirico, David B Yaden, Giuseppe Riva, Andrea Gaggioli

Abstract read
In one paragraph

Article in Frontiers in psychology, 2016. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 42 papers.

0numbers the graph read from it
0cells of the map it votes in
42citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

42 citing papers in PubMed.

  1. Trial
  2. Responses of the public towards the government in times of crisis.The British journal of social psychology · 2023
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  13. Shifting perspectives: an investigation of a virtual reality awe experience in people going through cancer treatment.Supportive care in cancer : official journal of the Multinational Association of Supportive Care in Cancer · 2025
    Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Alice ChiricoDipartimento di Psicologia, Università Cattolica del Sacro Cuore Milan, Italy.
David B YadenDepartment of Psychology, University of Pennsylvania Philadelphia, PA, USA.
Giuseppe RivaDipartimento di Psicologia, Università Cattolica del Sacro CuoreMilan, Italy; Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico ItalianoMilan, Italy.
Andrea GaggioliDipartimento di Psicologia, Università Cattolica del Sacro CuoreMilan, Italy; Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico ItalianoMilan, Italy.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The emotion of awe is characterized by the perception of vastness and a need for accommodation, which can include a positive and/or negative valence. While a number of studies have successfully manipulated this emotion, the issue of how to elicit particularly intense awe experiences in laboratory settings remains. We suggest that virtual reality (VR) is a particularly effective mood induction tool for eliciting awe. VR provides three key assets for improving awe. First, VR provides users with immersive and ecological yet controlled environments that can elicit a sense of "presence," the subjective experience of "being there" in a simulated reality. Further, VR can be used to generate complex, vast stimuli, which can target specific theoretical facets of awe. Finally, VR allows for convenient tracking of participants' behavior and physiological responses, allowing for more integrated assessment of emotional experience. We discussed the potential and challenges of the proposed approach with an emphasis on VR's capacity to raise the signal of reactions to emotions such as awe in laboratory settings.

Indexed as

aweecological validityemotional inductionpresencevirtual reality

Identifiers

PMID27881970
PMCPMC5101419

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.